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Chronicle is an absolutely terrible movie
chronicle-apex.gif
 


The problem I have with that is that there are so many spells, especially starting from 2e onwards, that you're effectively punishing higher-level wizards who've come across lots of spells early on. If I'm the DM and I find or think up a cool spell, and my wizard can't learn it because of an arbitrary cap, then that spell is wasted.
I see it that the Wizard can (try to) learn it, at cost of first dropping a spell already known (i.e. erasing it from your spellbook). The risk, of course, is that if the Wizard does this then fails to learn the new spell she's left with some blank pages in the book; though that vacancy can be filled later with something else.
Unless you're talking about "cap" meaning maximum number of spells in a spellbook. That's a bit different. Personally, that's a bit of bookkeeping that I don't find all that useful or interesting.
No, by "cap" I mean that if you're Int is, say, 16 then you can have no more than (e.g.) 12 spells of each level in your spellbook(s), period stop end. To learn a 13th you have to drop one of the pre-existing 12. If-when your Int ever increases, your cap goes up with it.

What this means is if you come across (or better yet, invent!) a cool spell that'll put you over the cap, you've got a tough choice to make: which spell to drop before trying to learn the new shiny.

I like having tough choices like that in the game.
 

You have said many times that you played Classic Traveler in a way that I would think of distinctly narrative.
I've said that I play it (well, GM it) in a manner inspired by Apocalypse World, and "if you do it, you do it".

But I don't know what it means to say that that is "distinctly narrative".

Coercive plot hooks/missions are hardly a new thing for D&D. Geas/Quest was in the classic game for a reason.
They make for some of the worst RPGing!
 

My favorite part of that big long "I'm gonna classify all the schools of thought regarding TTRPG design and play" essay is the part where he goes "They would probably hate being called X... but I'm gonna do it anyway!"
 


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