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I think it was pretty clear that Justin was trying to get at trashing 4e.

🤷‍♂️ i don't believe whatever motivations he had undermines that he was touching on something important in game design.

After all, hes not the first nor the only person whose come to the conclusion that 4e is a tactical action-minis game first and RPG second (if at all).

I think theres still enough vestigial RPG in 4e to say that that assessment isn't really accurate, but I think the vestigial nature of those elements is still problematic.
 

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I actually believe at some point crunch is going to have a renaissance, and while I don't think it'll be a return to 3.5e level crunch, I do think it'll be a direct counter-response to the tendency towards rules light and story games.

And I say that not just because my own game is in a lot of ways...uhh, that, but also because its just something I keep noticing in discourse all over the place.

Theres a substantial audience angling for something more than what RL and story games can provide that isn't being satisfied all that much by other games.
 



I actually believe at some point crunch is going to have a renaissance, and while I don't think it'll be a return to 3.5e level crunch, I do think it'll be a direct counter-response to the tendency towards rules light and story games.

And I say that not just because my own game is in a lot of ways...uhh, that, but also because its just something I keep noticing in discourse all over the place.

Theres a substantial audience angling for something more than what RL and story games can provide that isn't being satisfied all that much by other games.
And those people (should) play Pathfinder 2E.
 




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