Joshua Randall
Legend
I googled “3.0 srd” and the second result is probably helpful to you.
I agree, the one and only problem I had with 3e was the unwieldy amount of character material which allowed powergamers to get too much advantage over casual players, and made DM's balancing spotlights too difficult. Ironically, "system mastery" was one of the design goal of 3.0 according to Monte Cook, so finding winning combos was meant to be part of the 3e game experience; but at the same time Monte Cook explained that the original 3e designers NEVER meant for character material such as feats and prestige classes to be mass-published, in fact he said the original idea was for the DMG to show a few example of prestige classes that each DM would use as a basis to create their own small bunch tied to their setting's narrative. Instead it became a money grab and made the edition collapse. That's another reason why I was glad to move back to 3.0 because at least the amount of character material "froze" to a limited amount (it still wasn't small, but more or less I had no major issue playing with PHB + 5 base splatbooks and/or one single setting 's material).3rd as great at the time but the crunch got way out of hand. Just opening a Pathfinder core book gives me PTSD.
I don’t think I can ever go back to that crunch.
Yet I’d wiling play 2E which it self was a bit crunchy. Weird.
Everything I ultimately complained about with 3.5 as a whole vanished when I looked at E6. I still have never run or played in an E6 game - but I very much want to.I think running an E6 game is pretty much mandatory.![]()
E6 is awesome at keeping the sweet spot going.Everything I ultimately complained about with 3.5 as a whole vanished when I looked at E6. I still have never run or played in an E6 game - but I very much want to.
It depends on where one considers the sweet spot to be. E6 is too low-level for my tastes.E6 is awesome at keeping the sweet spot going.