M_Natas
Hero
But sometimes it is. Like Crhsitopher Nuttals Schooled in Magic - Series or magical school LitRPGs where a big part of the story is the advancement of the characters in their magical skills.The school story genre isn't about the academic side of education. The only lessons that matter are "life lessons" and they don't need rules. Which tends to be the case with social roleplaying - it is usually free-form, often ignoring rules even when they do exist. The difficulty is, it's not something you can explain how to do in an introductory paragraph. It tends to be something groups either do, or do not. I remember the first time I encountered social roleplaying back in the 90s. I bounced right off: "enough yacking, I just want to go and kill some monsters already!"
I literally hoped for a School Simulation System where you go to class or to the gym or dueling club in order to increase your abilities.
If I do an RPG set in a school, the school need to have effects on the skills and abilities of the characters.