D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

hey, you can play dnd any way you want, but they know what works in combat and what not.

at least you get kensai shot so you can distance your paper class HP away from melee and still do decent damage.
Meanwhile a d6 class gets extolled as a top-tier melee class and d8 is apparently sufficiently for melee options on other casters. Funny how that logic works when it's not the "I want to be the invincible shonen hero" class.
 

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I imagine deleting Ki and making Stunning Strike once per turn would help things out quite a bit, my experience with Monk is that Ki runs out super quickly even by mid levels. At worst for the base class, they'll get to reroll saves and be invisible forever at high levels, which should be fine. Most subclasses off the top of my head should be okay as well.
 

Meanwhile a d6 class gets extolled as a top-tier melee class and d8 is apparently sufficiently for melee options on other casters. Funny how that logic works when it's not the "I want to be the invincible shonen hero" class.
I believe that you are talking about bladesinger?
Sure, it works while you have bladesinging active, outside it, you're just as squishy as any other wizard.

as for d8?
you thinking cleric? Fullplate+shield(AC 20)
or bladelock? halfplate+shield(AC 19)
or moon druid with buckets of extra HP per short rest? 2×45 HP hyena at lvl2, 2×68 HP plesiosaurus at lvl 6
Artificer armorer? fullplate+shield+magic armor (AC 21+)
 

I imagine deleting Ki and making Stunning Strike once per turn would help things out quite a bit, my experience with Monk is that Ki runs out super quickly even by mid levels. At worst for the base class, they'll get to reroll saves and be invisible forever at high levels, which should be fine. Most subclasses off the top of my head should be okay as well.
Removing ki/discipline points is purely about giving other classes infinite-use bonus attacks/dash + disengage/dodge bonus actions off of a two-level dip.

A Monk doesn't need to constantly use their point-based abilities until they reach the levels where they have the point supply to do so.
 


One more reason to not have Multiclassing.
Somewhat agree,

I hate 1-2 level dips,
My prefer method is: 2 class only, even split.
Even split sucks in terms of character power so we added house rule to gain extra class levels at character levels: 5,8,11,14,17 and 20.
But you stay at same HPs/prof bonus/HDs as single class of those level.
 

Removing ki/discipline points is purely about giving other classes infinite-use bonus attacks/dash + disengage/dodge bonus actions off of a two-level dip.

A Monk doesn't need to constantly use their point-based abilities until they reach the levels where they have the point supply to do so.
Multiclassing is an optional rule, and expressly isn't balanced. It's like rolling for stats. You don't get to throw balance out the window then complain about balance.

No need to hold the monk back because a broken mechanic might make it broken. It certainly isn't applying to warlocks.
 

Multiclassing is an optional rule, and expressly isn't balanced. It's like rolling for stats. You don't get to throw balance out the window then complain about balance.

No need to hold the monk back because a broken mechanic might make it broken. It certainly isn't applying to warlocks.
I mean, yeah, but technically rolling for stats is the rule and point buy is the optional rule.
 


one of the things that needs to be reversed in 2024.
I don't think it will be. Not because I think it's the superior method or anything, but players get excited about rolling dice, and it's a very popular option. WotC will continue to enforce point-buy in public play, and let home tables decide for themselves (like they do with pretty much everything else).
 

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