In solasta I would expect that due to
1. Good early game magic weapons
2. Fighters can go dex and range can plays a Huge factor on many maps
3. Many good caster damage spells arent included or heavily modified. (Conjure animal comes to mind, no find familiar to help in combat, etc.)
4. Casters often do control instead of damage
5. Flanking and hiding really boosts martials damage due to how solasta handles those.
6. Tier 1 and early tier 2 is really good for fighters. I’d expect campaigns centered mostly at those levels to favor martials.
I’d expect these to really factor into the solasta damage numbers and make it somewhat less comparable to a normal 5e game.
But many of these things also exist in games outside of Solasta. These things are not inconsistent with the average table.
Magic items vary table by table and also vary even in official adventures. OOTA you can get a Sunblade at level 2. ROTFM I think from memory you can only get two +1 weapons the entire adventure. My point is some tables have lots of magic weapons.
Fighters can go dex and have a larger impact on almost all tables. This is one of the problems with balance discussions on fighter. Fighter is optimized on Dex. If you play a strength build you are purposely choosing to play a less powerful fighter. If you want to be a strength character, TBH you should not play a fighter but instead play another class. Paladin, Cleric or even Rogue is mechanically better as a strength melee build than fighter is. Barbarian is better too at most levels. People who choose to go strength fighter intentionally take a weak option and then complain fighter is weak. Well if your Wizard purposely chooses weak spells she will be weak too.
Conjure Animals is Ranger and Druid only. How many tables have one of those with this spell ..... maybe one table in ten? I have played a ton of Rangers personally. It is probably my favorite class. I think I have had this spell on one character. I think I have played on one other table where a Druid PC had this spell. And note Ranger is not even a full caster and is not what most are focused on with this "balance problem".
Find Familiar is available to Wizard and a select few Warlocks, Fighters and Rogues or else get it on a feat. Again, this exists at maybe one table in five ... and some of those it is actually the Fighter or another non-caster class that has this spell. Find Familiar is a powerful spell, one of the most powerful 1st level spells. But using it to get advantage is not a very big deal. Usually your familiar will die quickly if you do this - in the first round of combat if it is not an owl, or maybe a little later than the 1st round if it is an owl. Usually if you are doing this you are boosting the damage of another PC. A Rogue or other martial so I would argue what minimal effect this has on DPR would actually favor the martials.
Flanking is an optional rule available on all tables (and not a good one IMO), hide is a core action and is available on every table that plays RAW.
Tier 1 and Tier 2 are where most 5E games are played.
The control point is a legitimate point, although one that is difficult to quantify with numbers.
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