It was the realization of how much 1e cleaned up would just be 3e with slightly different language that kept me from pursuing a retro-game.
And that’s why I still DM 3.5e. Running mostly 1e & Basic adventures in the final version of 1e.

It was the realization of how much 1e cleaned up would just be 3e with slightly different language that kept me from pursuing a retro-game.
Minus NWP, 100%Pretty much the same for me.
If we're talking about as a playable game there really isn't much of a reason to not play 2e. It's really just a cleaned up and slightly streamlined 1e. It's pretty much superior in all gameable aspects aside from the art and content being sanitized because of angry moms who will never love you anyway (thanks Jim Ward!).
As for mining stuff, inspiration, general warm fuzzy dungeon feels; 1e.
I ran a ton of 1e and Basic with 3.0, mostly just swapping out monster stat blocks. It's amazing how much bigger dungeons get though when you convert 3.x and later back to the 1e standard of 3.33' per square/hex.And that’s why I still DM 3.5e. Running mostly 1e & Basic adventures in the final version of 1e.![]()
I ran a ton of 1e and Basic with 3.0, mostly just swapping out monster stat blocks. It's amazing how much bigger dungeons get though when you convert 3.x and later back to the 1e standard of 3.33' per square/hex.
Yes when converting the 10' squares to a battlemat the DMG for 1e says that each 1" square is 3.33' so a 10' map square is 9 squares battlemat ground space. Vertical space was still a 5'=1" space like current scales though.For the second sentence, in 3x, most maps are 5 ft. squares. In 1e and Basic modules, I see many at 10 ft. squares, and TOEE nodes are 50 ft. squares.
Where did you find the bolded, and-or in what context? I've never seen it, that I recall.Yes when converting the 10' squares to a battlemat the DMG for 1e says that each 1" square is 3.33' so a 10' map square is 9 squares battlemat ground space. Vertical space was still a 5'=1" space like current scales though.
I've never seen that either.Yes when converting the 10' squares to a battlemat the DMG for 1e says that each 1" square is 3.33' so a 10' map square is 9 squares battlemat ground space. Vertical space was still a 5'=1" space like current scales though.
Ah, I see the bit you're talking about now. Yes, this passage allows reconciliation of the issue that you can't fit nine 25mm or HO scale figures in a 1" physical square representing 10'. It's pretty awkward that he continues to use 1" = ten feet or ten yards (from Chainmail) everywhere else in the rules.It’s on page 10.It doesn’t say battlemat no, but it’s talking about inches and scale. So… a 10 foot corridor would be… say it with me… 3 inches wide. So a ten foot square on an old map would translate to what then? A 3x3… inch…SQUARE maybe which is 9 squares on a what now?
He was never very precise but using Chainmail to judge AD&D is wrong in my opinion. unlike OD&D, AD&D and BX are complete within themselves while OD&D required Chainmail or a lot of study of the second set of 3 books to hash out these rules.Ah, I see the bit you're talking about now. Yes, this passage allows reconciliation of the issue that you can't fit nine 25mm or HO scale figures in a 1" physical square representing 10'. It's pretty awkward that he continues to use 1" = ten feet or ten yards (from Chainmail) everywhere else in the rules.