monks have been broken at low levels since 1e. In 1e and 2e I just let monks have damage bonuses from ST. that pretty much fixed them at lower levels though by 8 or 9 you needed a girdle of giant strength. But yeah Monks were built like mages in 1E, They sucked till the point where most people stopped playing them. That and the 1e dynamic where some classes leveled faster have turned into a big problem in game design as people don't want the old monk with new abilities. The real problem is the Monk is just a combat class, they don't heal, they don't magic (but some nice abilities), and they are designed to function well at high level and not so good at any other level. Best case you can say they are one or two trick ponies at low levels and your still better off with a fighter. But till we decide if we want the action movie monk, or the classic Oriental monk, or the Occidental monk we can't even agree on how to fix it because those are Three vastly different fixes.