Imaro
Legend
I'd be interested to know if they believe the two provide the same play/DM experience just presented differently?Yes, several. There are more who liked 4E fine and moved on, I reckon.
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I'd be interested to know if they believe the two provide the same play/DM experience just presented differently?Yes, several. There are more who liked 4E fine and moved on, I reckon.
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I very much enjoy 4e, and when 5e came out our groups moved on to it. It's fine and we enjoy it, even if there was deleterious regression in some of the design elements as well as less overall flavour to the character classes and abilities.Yes, several. There are more who liked 4E fine and moved on, I reckon.
I agree and vice versa... where 5e changed things some of its fans think are for the better..
-The stifling AEDU structure used for every class.
-Badly explained/math/examples of SC (along with the actual rules changing depending on what source you check. DMG vs DMG 2 vs RC)
-Excessive overhead and time spent in combat (even at lower levels)
-Design that pushed against actual dungeoncrawling.
-Hard-coded roles for classes.
-Excessively gamist mechanics for monsters & encounter design
-Mechanics that heavily pushed for visual representation of combat encounters.
-Enforced magic item math
-Jargon as opposed to natural language
-Excessively released errata
I am curious... if you believe 5e has so much 4e DNA in it and it's for the most part just a matter of presentation... why do you think many 4e fans aren't fans of 5e?
Then why not just play 5e? If it’s essentially 4e anyway?
I'd be interested to know if they believe the two provide the same play/DM experience just presented differently?
There's a difference between playing something and being a fan of it, especially when the something in question hogs virtually all the spotlight in the industry.Why do you say that? I have no idea how many 4e fans now play 5e but at a guess I’d say it’s “most”.
Do you have any evidence that this isn’t true?
There's a difference between playing something and being a fan of it, especially when the something in question hogs virtually all the spotlight in the industry.
Why do you say that? I have no idea how many 4e fans now play 5e but at a guess I’d say it’s “most”.
Do you have any evidence that this isn’t true?
Again, not the point in question. The question centered around people playing 5e.
Not everyone plays 5e under protest.
Or, to use my original question, what evidence is there that many 4e players don’t like 5e?
I use milestone xp in 5e and I used it in Pathfinder. I think I started using it in 3.5 or 3e and said level ups would just happen at appropriate times and stopped tracking xp when all the classes were on the same chart.IMO... Its better to not have something than to half arse it so that the initial (and final for most who don't buy beyond the 3 initial books) impression of a new mechanic/process, is just bad. The explanation, examples and math in the initial 4e books were pretty much all failures in helping people grasp and ddesign good SC's.
Many people felt they were better off just playing in a naturalistic progression of actions style with the DM awarding XP for overall success as opposed to formal SC's. On top of that with milestone advancement their purpose becomes even more nebulous for any groups using that method of progression in 5e.
Edit: Do you use milestone advancement in 5e and if do what practical purpose do SC's fulfill without XP in your games?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.