Chaosmancer
Legend
Glimmering Smite
Banishing Smite
Blinding Smite
Searing Smite
Shining Smite
Staggering Smite
Thunderous Smite
Wrathful Smite
I remember liking the majority of the changes to the smite spells. Some of them I would have buffed a little here or there, but in general they were good.
Create Spell
Memorize Spell
Modify Spell
Scribe Spell
Scribe Spell was fine, it filled a lore gap for me personally. Memorize spell basically still exists and that flabbergasts me. Create and Modify spell... I understand the cool factor, but they would have shattered the game play into pieces, so I can't be sad they are gone.
Eldritch Blast
Hex
Pact Familiar
Pack Weapon
Arcane Eruption
Book of Shadows
Chaos Bolt
Sorcerous Burst
Sorcerous Vitality
Sorcery Incarnate
I liked the changes to Eldritch Blast, and the Pact's becoming spells. Pact Familiar in particular was very nice. Arcane Eruption is a very good spell, and I appreciate the change to Chaos Bolt even if it could go further. Sorcerous Burst is a great addition to Sorcerers. Vitality and Incarnate were both bad, and I'm not sad to see them go, excepting that better and functional versions would have been appreciated. I never liked the change to hex, except when they went back to Pact magic when it was fine, and then they removed it again.
Conjure Barrage
Conjure Volley
Divine Smite
Elementalism
Hunter's Mark
I don't like the change to Hunter's Mark. I like the change to Divine Smite. Elementalism is annoyingly nothing. The Conjure Spells were made a little better, but they probably could have gone further.
Barkskin
Find Familiar
Find Steed
Power Word Heal
Power Word Kill
Counterspell
Jump
Counterspell and Jump were good changes. I liked the Find Familiar and Find Steed as statblocks, but they needed some touch ups. Barkskin was an interesting change, though the overlap with Heroism was unfortunate. The Power Words were excellent changes. I think I remember Kill doing damage, which was MASSIVELY needed.
Vicious Mockery
Acid Splash
Blade Ward
Chill Touch
Friends
Poison Spray
Produce Flame
Shillelagh
Shocking Grasp
Spare the Dying
True Strike
I like all of the cantrip changes.
Conjure Animals
Conjure Celestial
Conjure Elemental
Conjure Fey
Conjure Minor Elementals
Conjure Woodland Beings
Fount of Moonlight
Healing Word
Mass Cure Wounds
Mass Healing Word
Power Word Fortify
Starry Wisp
The healing buffs are great. The new Fount and Starry wisp are fine spells (We'd had a homebrewed version of starry wisp for years now. Power Word Fortify is insanse.
The Conjure Spells... don't excite me. Most of them are just Spirit Guardians with minor changes. I wish they would have done more interesting things with them.