D&D General Does D&D (and RPGs in general) Need Edition Resets?

Please don't take this the wrong way, but in how far are you now repeating WotCs marketing department? In other words is this what we know or what they say? I tend to look at actions rather then words, unless I know I can depend on someones Word. In the case of big companies, you can't really trust their Word, because what one says isn't said by someone who can promise anything (including if they even have their own job next Christmas).
What they say makes sense as a business strategy, and concurs with what they have produced via the unearthed arcana for 2024, which I have play tested. Your point is a bit vague, though. What specific assertion are you challenging?
The OGL shenanigans earlier in the year hint (to me) that there's more going on at WotC/Hasbro, even though the quickly backpedaled and made all kinds of promises. Fool me once, shame on you. Fool me twice, shame on me.

I'm not as confident as you that everything stays compatible, especially not in the long term, I see very little motivation on WotC to keep players happy when they can make more money. And it's not just the D&D side, just look at the sh!tstorm they produced on the Magic side of their business.
I am 100% certain that the 2024 stuff will stay compatible because I am currently using it and it is compatible, but also because it needs to be compatible to maintain DnDBeyond, which is the basis of their business model.

I feel like you are accusing me of something, especially since you kind of apologize, but I'm not sure what.
Note: The OP mentioned being able to play with old Magic cards, you can play with old D&D editions. The problem is that everyone mainstream tends to play the recent 'edition' (in the case of Magic: 'format') and your old Magic cards and D&D books are then pretty useless. Magic goes even further then that, every three months an older 'expansion' goes obsolete. I play some Magic Arena so now and then, I can't play in most active/played formats with my old Magic Arena cards, I still have them, but can only use them in a very small subset of formats and those are not exactly 'productive' (as in generating income for new cards or generating wins for the battlepass). I see WotC trying to get a similar model for D&D where they can keep 'selling' you new stuff every three months for the next couple of decades...
I got into Magic in 1994, then quit in '96. However, I recently bought some of the starter sets to play with my kid, and it didn't seem fundamentally different to me. I could still use my old cards.

With regards to D&D, there is much less compatibility between the rules from 1994 and the current rules. That's the whole point of switching from the old editions model: to make it so that they can keep selling you stuff for decades without you feeling like you have to change to a new game.
D&D/WotC has a bad, bad reputation when it comes to automation, long term support, computer programs, games, etc. The response by Larian regarding the recent layofs and a whole host of cancelled D&D computer games doesn't fill me with confidence either. If WotC has it's own VTT, great for the people who want to buy into that eco system. I do not. There are already good ways to connect DnDBeyond to Foundry VTT through third party modules that import the stuff you have/'own' in DnDBeyond, including character sheets. And even if WotC puts a stop to that, there are other sources that don't depend on the DnDBeyond integration for non-SRD 5E content...
Okay? I use DnDBeyond, and I love it. It is very clear to me that WotC intends it to be the backbone of the game going forward, and they directly stated as much, during the launch of OneD&D. Bringing selected 3PP onto DDB solidifies it.

If you don't want to use it, or the integrated VTT, then don't? I don't work for WotC.
I honestly don't care if WotC is 'fine', WotC/Hasbro is a huge multinational that I don't much care for. I don't hate it, I don't love it, I just couldn't care less. No, what I'm talking about is more the effect WotC decisions have on the players directly or via third parties. And moving to another business model is worisome at best... A subscription model vs. a buy model, that can be great, but it depends on the pricing, what you get, how you get it and the dependibility of the party offering that subscription. I'm not a fan of DnDbeyond, nor do I have much fate in WotC as a serviceprovider, especially not long term.
Okay? Your tone seems kind of hostile, and I'm not sure why. I think DDB is the best value available for my entertainment dollar, and it isn't close. For 6 bucks/month, all of my players in three campaigns have full access to all of my WotC stuff (and now some 3PP stuff). And it saves me hours in prep time each week. But if it doesn't work for you, or you don't see the value, then that's awesome. Everyone has their own situation.

I was analyzing and explaining my opinion on why the 2024 changes are not like previous edition changes, and the implications, again as I see them, for the game going forward.
 

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Maybe, but then 90% use it wrong. I could see ‘most popular’ (5e) or ‘most supplements published’ (even if their sales are not that great, probably 1e/2e) as justification for a golden age claim, but it needs something more objective than ‘I like it’.

You are welcome to prefer whichever edition and wish for WotC to return to it, just don’t pretend it is more than your opinion
What about the Golden Age of Comics? I don't think either of your suggestions are true for it. Or the Golden Age of Television?
 

Both D&D5E and PF2E are moving to that weird 'next' version of their RPG without really calling it a new edition, but enough changes are there to make it 'problematic' enough for VTTs, especially when trying to support edition specific rules/subsystem.
Interestingly, I think both D&D '24 and Pathfinder Remastered are both versions of that "iterative' change that would have been editions if editions didn't have the stigma of invalidating your prior books and making you rebuy everything. But both Paizo and WotC made grand sweeping changes from the last edition, so they have to do everything to re-assure their fans "ze game is ze same".
 




What about the Golden Age of Comics? I don't think either of your suggestions are true for it. Or the Golden Age of Television?
No idea, when was the golden age of comics and TV? assume it probably meets both of them, i.e. they had a lot of viewers / readers, and also made decent money off of those.

Wikipedia says 1938 - 56 for comics, with the end coming when the US senate started some investigation, claiming that comic books resulted in illegal behavior of minors, resulting in a lot of comics being cancelled. To me that does sound like a drop in readers and income was the result.

As far as TV is concerned, Wikipedia has several golden ages, the first being 1947 - 60, based on there being a lot of live shows (as opposed to taped ones). With that age ending as that changed and the quality generally declined (according to Wikipedia).

"In November 1960, Weaver commented on the end of the Golden Age of Television in The Denver Post, saying: "Television has gone from about a dozen forms to just two – news shows and the Hollywood stories." seems to match my 'lots of supplements' criteria pretty well, if not in number, then in variety.

Wikipedia also has a second golden age in the 80s/90s and a third beginning in 1999 with The Sopranos and ending in the late 2010s (or early 2020s) - or combining the second and third into one long golden age. This seems to reflect the viewership / monetary angle pretty well
 

Maybe, but then 90% use it wrong. I could see ‘most popular’ (5e) or ‘most supplements published’ (even if their sales are not that great, probably 1e/2e) as justification for a golden age claim, but it needs something more objective than ‘I like it’.

What makes you assume I was saying they were right?

You are welcome to prefer whichever edition and wish for WotC to return to it, just don’t pretend it is more than your opinion

Some people, especially with entertainment materials, are incapable of separating the two out.
 

No idea, when was the golden age of comics and TV? assume it probably meets both of them, i.e. they had a lot of viewers / readers, and also made decent money off of those.

Wikipedia says 1938 - 56 for comics, with the end coming when the US senate started some investigation, claiming that comic books resulted in illegal behavior of minors, resulting in a lot of comics being cancelled. To me that does sound like a drop in readers and income was the result.

As far as TV is concerned, Wikipedia has several golden ages, the first being 1947 - 60, based on there being a lot of live shows (as opposed to taped ones). With that age ending as that changed and the quality generally declined (according to Wikipedia).

"In November 1960, Weaver commented on the end of the Golden Age of Television in The Denver Post, saying: "Television has gone from about a dozen forms to just two – news shows and the Hollywood stories." seems to match my 'lots of supplements' criteria pretty well, if not in number, then in variety.

Wikipedia also has a second golden age in the 80s/90s and a third beginning in 1999 with The Sopranos and ending in the late 2010s (or early 2020s) - or combining the second and third into one long golden age. This seems to reflect the viewership / monetary angle pretty well
Neither of those are the most of either of the things you described, however. Both have reached higher heights. That's what I'm talking about.
 

Neither of those are the most of either of the things you described, however. Both have reached higher heights. That's what I'm talking about.
there can be more than one golden age, see the TV case. It also does not change that prosperity is one of the criteria for a golden age, so it is inherently implied. I also gave you the heightened cultural achievements in the form of published supplements.

What it decidedly is not is ‘a time when an author lived / wrote that I like best’. You are still arguing against the very definition of a golden age…
 
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