D&D General Does D&D (and RPGs in general) Need Edition Resets?

Another thing that needs to go is things like sorcery points, spell slots and the more silly things long rest and short rest. I get that spell casters need to sleep to get their spells back the next day. No problem with that, but why the need for points and slots? What was wrong with the TSR system?
casters had slots in the TSR system too, didn’t they?
 

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Eh, individually that's fine, but I don't think its to the benefit of everyone to new people getting outdated versions of the rules. Its not a virtue doing a guessing-game about what exact rules you're using, and a GM who's sitting on three versions back of the rules while another is sitting on five versions back is a good way to confuse heck out of people, especially when they don't bother to tell anyone.
How is it a guessing game? Explaining what you're doing differently is what session 0 is for.
 

That's fine when you're the DM I guess, but if Eric is the DM and he uses the errata, are you going to assert you're right to use the original printed version?
Of course not. You play with the rules the DM wants to use, or you have a session 0 discussion about it.
 

casters had slots in the TSR system too, didn’t they?
I thought the same thing, and all I can guess is they were considering "spells memorized" (where I memorize magic missile twice to cast it twice) different then spell slots (where I have 4 1st level slots and can cast any of my prepped 1st level spells with them).

Then again, the Crux of their argument is "BG3, released in 2023, is a better RPG than any paper version, so D&D should have stopped evolving 30 years ago".
 

I personally don't see the need for table top, when they have top quality video games now. I mean the reason for table top was because video games hadn't been invented and when they were they were subpar for these types of games.
HARD disagree.

Tabletop wasn't invented because video games hadn't been invented- that's a ridiculous claim.

I'm not sure exactly what your second claim is, but if it's "video games made table top play subpar," I'll disagree with that as well. There is no dungeon mapping program in existence that can do all the things that a DM can do with a white board and markers (or a battlemat and terrain, if you want to get fancy). On-the-fly gaming, or things where the pcs go places you haven't prepared maps for, is another area where table top play very much wins over video game play.

Enjoy what you want- there's no wrong answer to "What is fun?" except as it applies to individuals- but please don't think your preferences are objectively better ways to play.
 


How is it a guessing game? Explaining what you're doing differently is what session 0 is for.

After a few iterations of errata, are you going to even know what you're doing differently from the updated rules if you haven't updated yourself? I have serious doubts in many, probably most, cases.
 



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