D&D 5E We Would Hate A BG3 Campaign

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If the DM is required to listen to any reasonable request, and to do what they can in context to fulfill those requests, then (by definition) there must occasionally be times where the DM would rather not do a thing (or do a different thing), but they are obliged to do so because the player has a reasonable request that can be fulfilled in context. Likewise, if the player is obliged to keep their requests reasonable and to adjust within reasonable limits to that game's context, then there must (by definition) occasionally be times where the player would rather not do a thing (or do a different thing), but they are obliged to do so because the request isn't reasonable or cannot be fulfilled in context.
who decides whether a request is reasonable (and therefore should be allowed as is)? How do you enforce compromise from either side in the cases where it is not, and who decides what a reasonable compromise is? How do you prevent future retaliation from either side because they felt pushed into something they would not have accepted of their own free will?

As before, this all sounds nice in theory, but in practice you are still in the same spot, either side can reject any proposal for any reason or no reason at all… until you have an actual, practical solution, you are back to what you describe as being at the mercy of the DM.

I do not think there is a solution to this, other than to play with DMs you trust / stop playing with ones you do not trust. If you have another one, let me know
 

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This, at least, I can fully agree on.
I think we agree on a lot more than this, we just express the same facts in very different ways. You turn it into doom and gloom and the worst case possible, while I tell you that your description of things is a wildly exaggerated version of reality, while accurately describing the worst possible version of it
 


This that toxic power gamer would ask me 2-3 times per session. Rolled stats said no to power gamer combo. Also comboed with 3pp race.

I decided to come up with a list of allowed races when someone asked to play a half vampire half dragon. With a scarf that constantly fluttered in a nonexistent wind. This was a homebrew thing the player had made up, exactly how it was going to work (other than getting all the benefits of vampires and dragons with no down sides) was not particularly clear.
 

"One side can just say 'no, screw you, we do it my way" is not acceptable. Period. Neither side gets license for that.

Except that in your case it's totally acceptable. It's the player who gets to decide what is allowed, I really don't see any other way around it. According to you there is never a good reason to disallow any race the player wants.

So I have to ask. Is there any restriction that's acceptable? I just told someone they couldn't be a necromancer wizard because necromancy is considered evil and I don't allow evil PCs. Should I have just let them play it, my opinion and the rest of the group be damned? Just ignore the campaign lore that had been established in other games that necromancy is inherently evil?

What about 3PP stuff? Should I just allow anything a player brings in? Can they demand to roll up their character at home? What if a player decides they an ask their god to find the McGuffin for the group instead of searching themselves?

Where is the line drawn, or is there no line?

EDIT: please don't give the non-answer "compromise" because your definition of compromise is the DM says no dragonborn, the player says they want to play a dragonborn so they do. It's not a compromise.
 
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I liken it to someone hosting a dinner party. If the host is preparing a specific type of meal and someone starts making requests for all manner of accomodations, well, maybe they should skip this meal. If the host is preparing something for a group of fiends they know well, then they'll likely plan in accommodations as they are going to be more concerned about bringing together and spending time with friends. But it is totally up to the hosts on how what accommodations they are willing to make and guest that are not interested are free to decline the invitation. Nobody is in the wrong here. That's just how nearly all informal social engagement work.
I certainly see the merits in the dinner party analogy, but it also has its limits, because:

1. Many DMs run for at least some players they didn't know well beforehand. Most of my groups have been like that. And, of the people I personally know, most groups they've played in have included at least one such person. Anecdotes aren't data, but like...what I have available to me says this is hardly uncommon. If you're preparing dinners for people you don't know, it's probably wise to avoid things like pork, given there's quite a few people who won't eat it.
2. The "guests" at this ~~D&D game~~ dinner arrangement aren't just getting a single, one-off meal. They're getting, in some sense, a once-a-week meal plan indefinitely (and most want that to be "many months" at least.) If we tweak the analogy so that it becomes "hey, come over and have dinner at my place once weekly for a year," doesn't that profoundly change the meaning of refusing to consider the dietary needs and preferences of the "guests"?
3. If you're going out seeking people to come to a party, I don't see how that reduces the need to be accommodating. If anything, it would seem to me that nothing changes on that front. If you don't know what preferences your guests might have, the wise course is to prepare for likely ones. E.g. when you're planning a party for something like a class of students, there's a good reason "pizza party" is so popular--just picking a couple of common flavors

So, while there is something to consider with the "host making something" concept, there are issues with the analogy that, when fixed, seem to reverse the conclusions we should draw from it. Note that I am not rejecting the argument by analogy in principle. I am accepting it, but noting that it left out something very important.

Who defines what is "reasonable request?" How is any of this is enforced? Who is forcing these people play this game?

Like if you say that you want to play a centaur and I say that I considered it but it is still a no as I don't think they fit the feel of this setting and I am allergic to the centaurs anyway, then what? How will you force me to run a game with centaurs in it? How will I force you to play in a game without centaurs in it? Why is this even desirable?
Then it sounds to me like, in this hypothetical, you've come to a conclusion without any effort to discuss it or find a solution, and thus it is pretty clearly on you for that. From where I'm standing, this could be summarized as, "I thought it over, I'm completely against it and won't discuss it further."

Entitled players who want to do their own thing irrespective of the style of game exist, but are a tiny minority, as are dictatorial DMs who want players to act out roles in their story. And both are easily dealt with by the simple expedient of not playing with such people.

As for BG3, there was a huge amount of forum whining about how terrible it was during early access. But it was a small number of people making a heck of a lot of noise. Larian had the courage to ignore them, and the rest is history.
Though it's worth noting, you can play everything in the PHB. So it's not like the game is particularly limiting...especially compared to the kind of stuff already floated in this thread.

Except that in your case it's totally acceptable.
Nope. I literally said otherwise upthread.

So I have to ask. Is there any restriction that's acceptable?
Yes. Though I expect that to come from people having adult, respectful conversations with one another, well in advance, and with an actual effort to sell people on it, rather than the usual way this is presented, the whole "alright, you get none of those things, take it or leave it."

EDIT: please don't give the non-answer "compromise" because your definition of compromise is the DM says no dragonborn, the player says they want to play a dragonborn so they do. It's not a compromise.
Except that that's literally not what I said, and I said opposite things repeatedly.

See, folks, how twisting words is only a problem when I do it. Other people doing it to me is just fine! I can literally spend entire posts talking about how people should propose alternative approaches and heed counter-proposals, and still be characterized as "nope, I have to exactly play this specific thing with 100% of the attendant stuff and if you don't accommodate absolutely all of that you're a horrible person."

It's quite fun to be vilified for the things people frequently do in this thread.
 

I just think this is silly. I have run many constrained campaigns and have seen many more in the wild. 1.This idea that every table is full of people who demand that certain options be in every setting is wild to me.2. On top of that, do none of you play with friends?3. If you do, do you just let your friends bully you into running things you don't want in your game?
1. No. this is not wild just the norm for me.
2. Yes. sometime friends and friends of friends of friends.
3. Yes. Because it is official product, etc.
 

So: My-way-or-the-highway-ism. Screw compromise. Screw cooperation. Screw being respectful to one another. The DM is absolute master; be glad you even get to play in their game!
By George, I think he finally got it.
Thanks for summing up my post I would have made but I would have been a little bit more diplomatic.
 
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My only standing restriction for races in D&D in my games is that you can't pick something that flies naturally. I just don't want to deal with it. Otherwise I don't usually care because it really doesn't matter what race you play. Even in BG3 where your race might come into play one way or the other, it's so minor. Usually when I have a problem with what race a player wants it's in other games. Like I want to run a vampire game and someone decides he wants to play a werewolf. Or when a player decides to make a character that doesn't fit into the campaign concept at all. We were going to run a GURPS Martial Arts campaign back in the mid 1990s, but one player insisted on being the gun guy and ruined it for everyone else. We just ended up playing something different.
The martial arts campaign you mentioned, I wasn't there for obviously, but I'm assuming people tried having a talk with 'gun guy' and possibly gave media suggestions for the feel they're going for? Just at first glance, I feel that might've been a misunderstanding where you say martial arts, thinking Enter the Dragon, but he hears martial arts as John Woo guns at dawn with doves flying behind you.

Of course, it's most likely a case too of a person deciding this is what they want to play, group be damned.
 

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