Neonchameleon
Legend
If you ran it as rollplay then of course it was rollplay. Did you openly tell your players "this is a skill challenge. You need X successes before three failures?" and by doing so make them focus on the mechanics?Of course you had to use different skills that was part of the text I provided. As far as other skills, yes you could use them, but the guidance was to make the DC hard.
I quoted the text, people ran it as written and it was pure rollplay. Just being able to use a different skill doesn't change anything. About the only thing what people have done is give someone advantage on a roll.
The basic formula didn't change, X successes before 3 failures. It was rollplay which, for me and the people I played with, sucked the life out of the game.
Because I found them to be an excellent improvisational tool when the PCs came up with a completely off the wall plan. It gave me a structure for the length and the difficulty. And because I had this structure rather than having to separately calculate each step of the plan it allowed me to create a far more immersive and free flowing game than at the time I had the skill to without the tool. And I too ran them as I believe they were written.