Hussar
Legend
Catching up on the thread, but this is pertinent to my example above.To which my immediate question is "instead of bundling a major situation into one catch-all pass/fail challenge, why not just separate them into those many parts and adjudicate those parts one by one in a more granular fashion?".
I found this when converting and running some 4e adventures - where the adventure says "run a skill challenge for [this bit of fiction]" I either have to tease out what the component parts of that challenge are supposed to be and resolve them piecemeal or accept that the high-level resolution is going to skip over various minor bits of the fiction.
The reason that breaking everything into small chunks is that DM's will rule that any failure is instantly catastrophic and the entire endeavor falls apart because you failed the latest check. A Skill Challenge framework allows for more granularity in failure (since there should be two "fails" before a total failure) and even with the set up of the Skill Challenge, you can set it that failing three times still succeeds in the overall goal, but, with differning levels of costs. So, you climb the mountain, but, you're exhausted, to use the simple example. Or you infiltrate the house, discover what you were looking for, but the baddies now know who you are and are even now setting out to do bad things to you.