Queer Venger
Dungeon Master is my Daddy
the best d&d gods are those of Deities & Demigods; the second best Forgotten Realms, the third those of DragonlanceThe best D&D gods are those of Athas. The second best are those of Eberron.
the best d&d gods are those of Deities & Demigods; the second best Forgotten Realms, the third those of DragonlanceThe best D&D gods are those of Athas. The second best are those of Eberron.
Last time I heard about the Athasian deities, they lost to the Primordials and wound up in the Dead Book. This was back in 4e. As for the deities of Eberron, they're distant and not at all engaging like the Faerunian deities.The best D&D gods are those of Athas. The second best are those of Eberron.
I think that's the point. A very Klingon perspective.Last time I heard about the Athasian deities, they lost to the Primordials and wound up in the Dead Book. This was back in 4e. As for the deities of Eberron, they're distant and not at all engaging like the Faerunian deities.
In a fantasy with a confirmed afterlife, it's even worse. They've created a system to force worship. Is serving any of them better than not existing?While I am inclined to agree in reality...
In a fantasy setting where there -is- a confirmed afterlife (in truth, many afterlives) it's generally better to pick the afterlife you want and get it than to turn up one's nose out of spite for authority. Especially since your soul can and will be dragged to hell by demons or devils that raid the Fugue Plane to kidnap people for some eternal torment or use as coinage.
Plus in Faerun there's, like, hundreds of gods to pick from. Offer the occasional prayer and maybe the odd goat now and again to one that tickles your fancy.
None of yours would make my top 5.the best d&d gods are those of Deities & Demigods; the second best Forgotten Realms, the third those of Dragonlance
I mean... not to get all Camus on you, Vaalingrade, but if the question is about whether serving is better than not existing one has to ask if living is better than not existing.In a fantasy with a confirmed afterlife, it's even worse. They've created a system to force worship. Is serving any of them better than not existing?
And if you can get kidnapped into the blood war, why not be evil as possible and try to roll Balor or Pit Fiend instead of deamonic silver dollar?
If people understand the setup, I don't find it strange to hate all of them and be open to all the other options, from spiting the monsters, to becoming one, to just becoming an adventurer powerful enough to kill or bed them as is the FR tradition.
Hell, just wait until one of them spites all the others into mortality again and you just need a pitchfork and a dream.
Yes. That's the point. Absent gods are the best gods.Last time I heard about the Athasian deities, they lost to the Primordials and wound up in the Dead Book. This was back in 4e. As for the deities of Eberron, they're distant and not at all engaging like the Faerunian deities.
It absolutely is par for the course, yeah.I think any D&D campaign heavily featuring religion almost inevitably involves questioning both the mortal religious structure and what the gods in question are actually all about.
One of my players in my 16+ year campaign plays a cleric/paladin (now just a paladin under 5E) and him wrestling with his faith has been a central theme of his character from the beginning. It's been handled in a really mature and sensitive way (since it's a D&D take on a real world religion that he's a member of and I was raised in).
Having the BG3 characters go through this feels like par for the course to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.