TwoSix
Bad DM
Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.I would think so, you could find it in the latest errata but I havent looked for some time.
Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.I would think so, you could find it in the latest errata but I havent looked for some time.
Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.
I agree on the Mystra Subplot... But also the writers -did- consider what would happen if you pop Gale in Moonrise and there's a special ending thing about how everything goes to pot on the Sword Coast 'cause without the "Absolute" all the tadpoles instigate immediate ceremorphosis on every infected. And how it isn't the "Real Ending" so you should play again.This is about protagonism, though. If Dame Aylin were to be front and centre of the battle, she would have to be at the very least a companion and/or a playable character but she arrives a bit late for the latter.
The Mystra subplot is not very good nor well integrated in to the finale in my opinion.
The purpose it serves is destroying the Crown of Karsus, which Mystra wants because it could turn someone like Gale into a God as Karsus could've done if he'd been stronger, so it's pretty selfish. But it still causes the Sword Coast to fall to Illithids, as noted, and presumably Faerun in time.Eh, most of the gods mentioned are evil and thus are supposed to be jerks. Most of the good and neutral gods like Selûne and Lathander do act pretty decently in the game.
The exceptions are Silvanus and Mystra, as stated. But Sylvanus is a very passive neutral deity, and is unlikely to get involved unless the balance or nature itself is threatened. Mystra, on the other hand, has a serious dilemma - Gale did something very stupid, and since he's almost inevitably going to blow up, he might as well do so somewhere that will have meaning and actually serve some purpose in removing a threat. It is fairly callous, but it does have some logic to it.
I don't think the Fugue Plain itself is an issue - it's not unreasonable that the dead go somewhere to be sorted out, as long as (as seen in the later Avatar Series novels) the gods pick them up in a timely manner. It's the Faithless and the False which are the big problems.Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.
Doesn't bother me either way. I can see plenty of interesting story hooks if I want to use it, and easy enough to remove if I don't.I must have missed that, but as I dont have issue with the Wall (and hate to see the removal of things...) thats good I suppose.
been there and did that and popped his again at the end, which is why I think that there should have been better dialogue around Orpheus at the end to account for this.I agree on the Mystra Subplot... But also the writers -did- consider what would happen if you pop Gale in Moonrise and there's a special ending thing about how everything goes to pot on the Sword Coast 'cause without the "Absolute" all the tadpoles instigate immediate ceremorphosis on every infected. And how it isn't the "Real Ending" so you should play again.
AgreedBut Dame Aylin becomes a plot-character right around the time Jaheira and Minthara become available as party members. You can get Minthara much sooner, but Aylin takes succor in Isobel's body and words in the same encounter where Jaheira joins my party 'cause I've usually walked into Moonrise with a full quartet and don't want to pick up a druid heading up to fight Ketheric.
Having Dame Aylin join the party as a good-aligned paladin would be pretty awesome. Here's hoping future patches make it happen!
So if the game rights holders re-issue a module/adventure in a later edition or in a different medium. Does that mean that the bad guys are re-running the same playbook at a later time?The purpose it serves is destroying the Crown of Karsus, which Mystra wants because it could turn someone like Gale into a God as Karsus could've done if he'd been stronger, so it's pretty selfish. But it still causes the Sword Coast to fall to Illithids, as noted, and presumably Faerun in time.
And since Faerun has all kinda god-magic and ability to progress to godhood and also a boatload of Elder Brains in the Underdark... only a matter of time before the next Absolute rises without the Crown of Karsus to begin the Grand Design.
I always get a chuckle out of Agamemnon's prayer to the gods as he's offering them a sacrifice in The Iliad. He starts out with Zeus, mentions a few other gods, and when he gets to the end says something like, "And to any other god we didn't mention, apologies, but this is for you too." I played in a campaign and the DM got a chuckle when he looked at my character sheet where I listed "As needed" under deity. It wasn't a joke, my character prayed to the appropriate god at the appropriate time. Is it time to harvest? I'm praying to the god of harvest. Is a bad storm coming? I'm praying to whatever god is most appropriate.In addition, just because you are not a champion of a god or zealous enough to wear your religion on your sleeve, it doesn't mean they don't revere a god. Although the whole concept of general populace dedicating themselves to a specific god in a broad pantheon is a bit odd, but that's another issue.
Could do it that way! It depends on three things:So if the game rights holders re-issue a module/adventure in a later edition or in a different medium. Does that mean that the bad guys are re-running the same playbook at a later time?