D&D General Baldur's Gate 3 Hates Religion (Spoilers)

I would think so, you could find it in the latest errata but I havent looked for some time.
Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.
 

log in or register to remove this ad

Eh, most of the gods mentioned are evil and thus are supposed to be jerks. Most of the good and neutral gods like Selûne and Lathander do act pretty decently in the game.

The exceptions are Silvanus and Mystra, as stated. But Sylvanus is a very passive neutral deity, and is unlikely to get involved unless the balance or nature itself is threatened. Mystra, on the other hand, has a serious dilemma - Gale did something very stupid, and since he's almost inevitably going to blow up, he might as well do so somewhere that will have meaning and actually serve some purpose in removing a threat. It is fairly callous, but it does have some logic to it.
 


This is about protagonism, though. If Dame Aylin were to be front and centre of the battle, she would have to be at the very least a companion and/or a playable character but she arrives a bit late for the latter.
The Mystra subplot is not very good nor well integrated in to the finale in my opinion.
I agree on the Mystra Subplot... But also the writers -did- consider what would happen if you pop Gale in Moonrise and there's a special ending thing about how everything goes to pot on the Sword Coast 'cause without the "Absolute" all the tadpoles instigate immediate ceremorphosis on every infected. And how it isn't the "Real Ending" so you should play again.

But Dame Aylin becomes a plot-character right around the time Jaheira and Minthara become available as party members. You can get Minthara much sooner, but Aylin takes succor in Isobel's body and words in the same encounter where Jaheira joins my party 'cause I've usually walked into Moonrise with a full quartet and don't want to pick up a druid heading up to fight Ketheric.

Having Dame Aylin join the party as a good-aligned paladin would be pretty awesome. Here's hoping future patches make it happen!
Eh, most of the gods mentioned are evil and thus are supposed to be jerks. Most of the good and neutral gods like Selûne and Lathander do act pretty decently in the game.

The exceptions are Silvanus and Mystra, as stated. But Sylvanus is a very passive neutral deity, and is unlikely to get involved unless the balance or nature itself is threatened. Mystra, on the other hand, has a serious dilemma - Gale did something very stupid, and since he's almost inevitably going to blow up, he might as well do so somewhere that will have meaning and actually serve some purpose in removing a threat. It is fairly callous, but it does have some logic to it.
The purpose it serves is destroying the Crown of Karsus, which Mystra wants because it could turn someone like Gale into a God as Karsus could've done if he'd been stronger, so it's pretty selfish. But it still causes the Sword Coast to fall to Illithids, as noted, and presumably Faerun in time.

And since Faerun has all kinda god-magic and ability to progress to godhood and also a boatload of Elder Brains in the Underdark... only a matter of time before the next Absolute rises without the Crown of Karsus to begin the Grand Design.
 

Well, there's specific dialogue mentioning the Wall and the Fugue Plane within BG3, so it's definitely still around in Larian's version.
I don't think the Fugue Plain itself is an issue - it's not unreasonable that the dead go somewhere to be sorted out, as long as (as seen in the later Avatar Series novels) the gods pick them up in a timely manner. It's the Faithless and the False which are the big problems.
 

Also worth noting:

The Chosen of Selune breaks her oath if you play your cards right by helping her fight against one who would trap her and abuse her power for his own self-aggrandizement. Which is kind of crazy.
 

I must have missed that, but as I dont have issue with the Wall (and hate to see the removal of things...) thats good I suppose.
Doesn't bother me either way. I can see plenty of interesting story hooks if I want to use it, and easy enough to remove if I don't.
 

I agree on the Mystra Subplot... But also the writers -did- consider what would happen if you pop Gale in Moonrise and there's a special ending thing about how everything goes to pot on the Sword Coast 'cause without the "Absolute" all the tadpoles instigate immediate ceremorphosis on every infected. And how it isn't the "Real Ending" so you should play again.
been there and did that and popped his again at the end, which is why I think that there should have been better dialogue around Orpheus at the end to account for this.

But Dame Aylin becomes a plot-character right around the time Jaheira and Minthara become available as party members. You can get Minthara much sooner, but Aylin takes succor in Isobel's body and words in the same encounter where Jaheira joins my party 'cause I've usually walked into Moonrise with a full quartet and don't want to pick up a druid heading up to fight Ketheric.

Having Dame Aylin join the party as a good-aligned paladin would be pretty awesome. Here's hoping future patches make it happen!
Agreed
The purpose it serves is destroying the Crown of Karsus, which Mystra wants because it could turn someone like Gale into a God as Karsus could've done if he'd been stronger, so it's pretty selfish. But it still causes the Sword Coast to fall to Illithids, as noted, and presumably Faerun in time.

And since Faerun has all kinda god-magic and ability to progress to godhood and also a boatload of Elder Brains in the Underdark... only a matter of time before the next Absolute rises without the Crown of Karsus to begin the Grand Design.
So if the game rights holders re-issue a module/adventure in a later edition or in a different medium. Does that mean that the bad guys are re-running the same playbook at a later time?
 

In addition, just because you are not a champion of a god or zealous enough to wear your religion on your sleeve, it doesn't mean they don't revere a god. Although the whole concept of general populace dedicating themselves to a specific god in a broad pantheon is a bit odd, but that's another issue.
I always get a chuckle out of Agamemnon's prayer to the gods as he's offering them a sacrifice in The Iliad. He starts out with Zeus, mentions a few other gods, and when he gets to the end says something like, "And to any other god we didn't mention, apologies, but this is for you too." I played in a campaign and the DM got a chuckle when he looked at my character sheet where I listed "As needed" under deity. It wasn't a joke, my character prayed to the appropriate god at the appropriate time. Is it time to harvest? I'm praying to the god of harvest. Is a bad storm coming? I'm praying to whatever god is most appropriate.

Religion has never played a big part in any D&D campaign I've ever run. The cleric and paladin might do things in the name of religion, but other than that it's pretty much a non-issue in most of my games. Religion ought to be something that motivates people like it has in real life. But D&D is oddly secular in many ways.
 

So if the game rights holders re-issue a module/adventure in a later edition or in a different medium. Does that mean that the bad guys are re-running the same playbook at a later time?
Could do it that way! It depends on three things:

1) Later editions moving the timeline of FR forward.
2) WotC making the events of BG3 canon for FR.
3) Someone pulling it out and going 'Let's have the Dead Three try this again!'

1 is almost guaranteed to happen. 2 has a decent chance of happening... but is likely to upset a lot of fans 'cause it won't be -their- Tav or Dark Urge who gets canonized, but probably the most generic white dude. 3 is the real stickler 'cause it's unlikely anyone will pull out BG3's storyline for D&D 8e in 2042 and be all "Remember the good old days?"

More likely we'll see BG4 or 5 by that point. Or 12 if D&D's popularity keeps rising.
 

Remove ads

Top