Micah Sweet
Level Up & OSR Enthusiast
I wasn't suggesting following any idea to an extreme, and the hard numbers you're suggesting remove the random element (I always roll for damage). D&D isn't a series of perfect, unchanging equations, as your post seems to suggest.
So - rather than have the monsters have 60 hit points and the PCs deal 15 per strike, you'd prefer the PCs deal 10 per strike and the monsters have 40 hit points?
That is going to turn out to be essentially the same situation. Either way you need 4 hits to take a foe down. This is essentially a meaningless change. The only difference is that you reduce how precisely you can control hit points when you make the reduction you suggest. It isn't two bad at the levels I propose above, but people that played the old 'Dungeons and Dragons Minis' game in the early 00s can tell you that they limited themselves severely when they followed that idea to an extreme. It worked ok for a quick skirmish game - but it was pretty weak overall.