Horwath
Legend
mostly agree.It's only "short selling" 5e if you think 4e was a bad game. Which I do not.
We're simply not going to agree on this. I look at 5e and see all the 4e mechanics buried into it. The skill system is lifted almost word for word from 4e. The class balancing was already done for 4e, and just recast in 5e. All they did was take 4e characters, take the most common powers, call them spells and poof, we have 5e. Two step recovery. Encounter vs daily powers. Simplifying effects and streamlining. They simply had to reword things, make sure that it was sufficiently obscured where things were coming from, and thus was created 5e.
I mean, seriously, most of the people who created 4e also created 5e. You really think they completely chucked everything they had developed for the previous five years or so and just went back to 3e, which none of them had had a hand in creating?
To me, 5e is very much 4e. 4e was, to me, not a "new way of playing" at all. It was very close to what I was already doing in 3e, simply codified. But, I know that this is a pointless discussion, so, I'll be bowing out now.
HD healing: 4E healing surges but done worse.
Short rest: 4E encounter powers but done worse
At-will cantrips with scaling: 4E at-will powers but done better.
prof bonus: halved 4E +1/2 per level with +1/+2 or +3 starting. Done better in 5e.
shared resource pool for feats and ASI: original 5E idea. Worst idea in 5E by far.
class design, multiclassing and overall look: mostly 3.5e. Best part of the game
Feats(if not ASI): 2nd best part of the game. Missing 1st level feat, but fixed for 2024.
would be even better if removed from ASI and added more feat slots.
weapons and armor: mostly 3.5e, some 4E but somehow worse than both.
spells: few reworks but mostly 3.5e. better than 3.5 or 4E.