Wow! You need to play some RPGs!D&D in every edition is for me the gold standard here.
Wow! You need to play some RPGs!D&D in every edition is for me the gold standard here.
4E is certainly more tactical than 3E.My first thought is D&D 3.x, but I know a lot of people would argue 4e.
In RP mode, the design-for-success is MUCH reduced... because to change the car, the character needs to have a shop, mechanic, and parts... Also, very seldom is the game won in the design step, tho' it can easily be lost there. And one can easily limit the design for RP mode by requiring them to use stock vehicles. This is because the biggest exploits require knowing when to apply them, and if misused, can cost you right there.One of my few concerns about Car Wars as either a combat game or a rules-light RPG in the vein of Lancer is that you can definitely lose a fight during the vehicle design stage if you either don't know what you're doing or your opponent has advance knowledge of what you're driving. It's not hard to trump most builds when you know they're what you'll face.
Which isn't wholly a bad thing, because running intel-gathering and counterespionage ops in roleplay mode just adds to the variety of stuff you can do. And that's pretty deep already, especially with the AADA Road Guides for inspiration.
4E is certainly more tactical than 3E.
Probably the wrong thread for you given the title then?"More" is one facet of the discussion. "Best" is a bit more complicated. I don't know about you, but I don't have the stamina for the latter discussion.
Probably the wrong thread for you given the title then?
Some body say Battletech?I'm happy to stick around for GURPS modules or Battletech.![]()
Given that CW, since the Compendium-deluxe edition's premier, includes a bunch of non-combat skills, and that the Truck Stop subtitle includes Role Play, and that many of the ADQ scenarios are very much RPG mode. SJ said it was an RPG. Aaron Alston, who wrote a bunch of adventure modules for it, also notes it's an RPG. Even contrasting it against Highway 2000 and Battlecars.I don't think car Wars qualifies as a RPG any more than, say, Battletech does.
You kind of need to define best as it is really subjective. Some rule sets are very realistic - but overly burdensome in details.
Hi, I did read that and it was unclear to me. You said that you wanted tactical choices to matter but you did not say how much time you were willing to spend to get that nor what levels of detail would be too much for you. Do you want a game like "Fringeworthy" where shot location has to be figured down to the square inch because your belt is extra armor on top of your pants and we need to know if the shot hit your belt or not? Also, is it a leather belt or a cloth belt?I thought I was pretty clear in the OP. Maybe read that instead of just the title?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.