Wofano Wotanto
Hero
Usually accurate, barring the presence of coastlines, islands, reefs or actual river banks. Not uncommon to see some space terrain too, although it's often very sparse - a lone planet or debris field, for ex. Experience with Full Thrust, Battlefleet Gothic and Dropfleet Commander has made me a big proponent of sticking more features on the table for space games, no matter how unrealistic they may be. Minis games are meant to be visually striking, and even the best starfield mat doesn't do it for me.That's fair, but I'd argue in most of those, that's because the battlespace is often relatively shapeless; what I mean by that is, barring atolls or asteroid belts, a lot of sea/space maps are not meaningfully different from others, so the sliding map only had minimal effect (note the qualification here, but even ones with some interruptive terrain are often far simpler than land battlespaces).