jmartkdr2
Hero
They could multiclass, assuming that's still a thing.Definitely doable. Although I do like the idea of Dragons becoming Sorcerers or Fighters; they just level fairly slowly because few things actually challenge them.
They could multiclass, assuming that's still a thing.Definitely doable. Although I do like the idea of Dragons becoming Sorcerers or Fighters; they just level fairly slowly because few things actually challenge them.
For sure. Something like a Dragon would definitely have some kinds of Prestige Classes or Class Transformations available, as well.They could multiclass, assuming that's still a thing.
D&D is a combat game, and D&D classes represent fighting styles.
It is what the D&D rules are.
Meanwhile, translating every nonplayer character into a class, defacto means every nonplayer character is competent in combat.
This. I, personally, do not run my games with everyone having a class. I don't run with class really being anything in the world at all, I use class purely as a metagame tool to make PCs.
But, I'm interested in understanding how people who do like to use [Class] as a real thing in the setting, that an NPC can recognize another NPC (or PC) as belonging to, utilize that concept in their own fiction.
Classes are something "special", namely combat competency.I want to focus here for a second. Because this I think is a fundamental problem with your approach to this question.
The question is "What if everyone in the setting had a [Class]?" And your answer is "Not everyone in the setting would have a class, classes are special."
You are fundamentally altering the premise of the question.
I answer the question. Even if in my current settings not everyone is competent in combat, many are. Many cultures train for combat, including warriors of a clan, and militia of town. It is easy to imagine where everyone in a setting has at least some combat training, hence levels in a class.And yes, you would get a positive response from those in the thread who do not like the idea of a setting where everyone has a class, but you are not actually answering the question.
Well, yes. A character without a class is "weaker" in combat.And secondly, your approach of "just give them backgrounds" fundamentally creates a massive amount of tension. Because you would have some people with a "class" that grants them these abilities, something they can point to. And other people, people who are usually far weaker, not having a "class" but something else that does not give all the benefits of the "class".
Even the Sorcerer class needs training and experience to advance from background to level 1 to higher levels.And since you can be born with a class, which is a necessity for Sorcerers to be a thing, then you have some people who are born more special and more powerful, in a demonstrably objective way.
There is such thing as a Farmer background whose Nature skill and so on eventually advance to proficiency +6 (and expertise +12).One of the fun things, as a person who enjoys stories where classes are a real concept within the world, is not seeing what a level 20 fighter can do, but what a level 20 Farmer or Barkeeper can do. In asking the question "what does it look like to be a practical demigod in THIS field or THIS specialty." But by separating them out and declaring "anyone who isn't doing combat and going to combat schools to get real classes can't do that" you are taking out a big element of what makes the exercise worthwhile in the first place.
D&D evolved from a combat game, and a "class" represents a combat style, and doesnt represent the totality of reality.Or, the DnD rules don't accurately represent the totality of reality. Only the combat section.
The question, to me, is aimed far more at "building a world with classes" and far less at "make DnD combat classes a real thing" because if everyone has to be good at fighting, the world strains far more than if you allow non-combat classes. Which DnD has had in the past and make sense for building this sort of world.
No, D&D is a game about being Fantasy heroes, a big part of which is combat. It says it right in the PHB.D&D is a combat game, and D&D classes represent fighting styles.
It is what the D&D rules are.
Meanwhile, translating every nonplayer character into a class, defacto means every nonplayer character is competent in combat.
Does the "no" refer to social challenges and exploration challenges, including their skill challenges?No, D&D is a game about being Fantasy heroes, a big part of which is combat. It says it right in the PHB.
and that class features include non combat features.Does the "no" refer to social challenges and exploration challenges, including their skill challenges?
The premise is an interesting one; it raises the question of the difference between the results of a system where everyone (or nearly everyone) has an implied class, and the hard-coding of class into the mythic reality of the game world.Anyone who's read my posts (all 5 of you!) knows that I'm very much NOT a fan of the idea that class, as a concept, is a recognizable element within the setting.
But [...]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.