TwoSix
Everyone's literal second-favorite poster
Wandering Inn was one of the major inspirations around some of my thought processes for the first post.I wouldn't use [Commoner] because... what is that? A Commoner isn't a job, it is a social status. It would be like if asking if someone would like the Class of [Middle-Class].
But, shift it to jobs.
Would people know, recognize, and even desire to be a [Seamstress] or a [Farmer] if that made them better able to support their families? Well... people have a desire or a need to have those jobs already, so why not? And there are stories that approach this with the idea of undesirable classes. The Wandering Inn for example has a woman who is a "Runner" professionally, but her initial class was Farmer because of her family. This makes her slower than other Runners (because she isn't as high level) but her Farmer class came with the ability to carry heavy loads. So she runs bags full of ore, and other things that the more high-level runners can't carry, because she is stronger than them. Does she want her Farmer Class? Nope, she's embarrassed and ashamed of it, because it is a sign of her poor family and lower-class background.
A lot of posters say that class being something recognizable in the setting is the way they run their games. But doing worldbuilding around that premise, like Wandering Inn does, feels like a near necessity to have a realistic world where people actually recognize clerics are clerics and know how many spells they have.