Mustrum_Ridcully
Legend
Rolling high means the top end is open-ended, without getting into oddities with negative numbers.
And you can always stay with positive integers, no need to to worry with the range of the dice itself. (If you are really good, you also only express every modifer as addition, benefitial modifiers to go the bonus to your dice, penalties add to the DC)
Though that can be deceptive - sure you can have a system where modiers range from -5 to +50 on a d20 roll, but you might find it kinda dissatisfying if you get a lot of DCs that are unreachable for a specialized character and impossible for a merely trained individual, and it being really hard to define "routine tasks" that are actually reliably doable by someone trained that don't seem a bit too trivial for the untrained.
For that, I kinda prefer dice systems with a less linear distribution, like with bucket of dice systems like Shadowrun or World of Darkness, where you are much more likely to reach results in the "middle" area. Or systems (GURPSS) that have you roll just 3d6 plus modifier..
- You're really good at something? You get a big bonus on your dice roll, or roll more dice!
- It's really hard? You must also roll a really big number!
And you can always stay with positive integers, no need to to worry with the range of the dice itself. (If you are really good, you also only express every modifer as addition, benefitial modifiers to go the bonus to your dice, penalties add to the DC)
Though that can be deceptive - sure you can have a system where modiers range from -5 to +50 on a d20 roll, but you might find it kinda dissatisfying if you get a lot of DCs that are unreachable for a specialized character and impossible for a merely trained individual, and it being really hard to define "routine tasks" that are actually reliably doable by someone trained that don't seem a bit too trivial for the untrained.
For that, I kinda prefer dice systems with a less linear distribution, like with bucket of dice systems like Shadowrun or World of Darkness, where you are much more likely to reach results in the "middle" area. Or systems (GURPSS) that have you roll just 3d6 plus modifier..