Aldarc
Legend
I have found running games like Black Hack, Into the Odd/Mausritter, and Dragonbane, that players have an easier time grasping roll under, even if roll high has "more of a dopamine hit." Yes, roll high is easy from the perspective of "higher is better." However, roll under is quicker and easier from the perspective of rolling under the value on your character sheet and know instantly. There is generally far less looking at the GM for "did I do the thing?"That’s basically it. The math is almost always the same either way. You can flip them back and forth with a little math. Bigger numbers have more of a dopamine hit. It’s more intuitive, to me, to have a higher number you roll under, like BRP %s. You have a 75% chance of success. Roll 75 or less on these dice. Simple.
Of course, roll over and roll under aren't the only systems. Roll d6s and pick the highest, for example, is also ridiculously easy for most new players.
