Crimson Longinus
Legend
Yes, so what? You said it would be obviously bad, yet many games do it.We aren't talking about quite a few games. We are talking about D&D.
I'm sure it is in theory completely possible. If the PC had some sort of stronghold with certain sort of magical defences, it would seem perfectly appropriate to represent that as lair actions.How do you know that, though? Why is it simply not possible for a player character? Isn't that an asymmetry?
I mean many monsters do not have anything spell-like to begin with. And some are just magical creatures not similar spell casters than PCs, so it makes sense if they work differently. But yes, there has been inconsistency in how the actual the NPC spellcasters have been represented. Some have spell slots, some do not. It is weird.Do they now? I had thought your (serious) beef with some of the design in 5e was that this was not the case. From what I'm seeing, only 75 creatures out of the entire 1400+ catalogue of (non-reprinted) monsters have any spell slots at all. The vast majority of creatures that do some kind of magical effect are not using such slots, even if they are presented as spellcasters.

Morale, really? That's a rule? It might be some obscure optional rule from DMG, I dunno. Weak example in any case. Point is that the rules are mostly symmetrical, you can attack them, they can attack you, same sort of mechanics are used in either case. I'm sure you actually get what I am saying.Sure it does. Player characters don't make morale rolls. There are morale rules for NPCs. A clear asymmetry--and one directly relevant to the question of changing a being's mind.