Okay, so yeah that's been the impression I've been getting from what you've said previously. Glad I wasn't as far off as I thought I might have been! Of course that being said... I still wouldn't actually like or use a fuller social system that you seem to advocate for-- one with social feats, social maneuvers, social attacks, social hit points, social abilities, etc.There is a bit of misunderstanding. I am talking about a system where the attack roll and the intimidatevroll are analogous, leading to something like hit point loss leading to something like defeating your enemy. I am also talking about feats, maneuvers, spells and abilities that are designed for social combat.
I have no doubt that many people might very well enjoy running "social combat encounters" that were verbal jousting coded, rather than swordfighting and spellcasting coded... I just wouldn't be one of those people. I think the actual conversation at the table between players and DM is more involving and interesting than having a second set of combat rules to play through. But that's just me. We already "roll for initiative" so much as it is... to do it again when we want to convince the guard to let us into the city? Heh... that's okay. I'll leave that to others to put together and play.