Okay, so yeah that's been the impression I've been getting from what you've said previously. Glad I wasn't as far off as I thought I might have been! Of course that being said... I still wouldn't actually like or use a fuller social system that you seem to advocate for-- one with social feats, social maneuvers, social attacks, social hit points, social abilities, etc.There is a bit of misunderstanding. I am talking about a system where the attack roll and the intimidatevroll are analogous, leading to something like hit point loss leading to something like defeating your enemy. I am also talking about feats, maneuvers, spells and abilities that are designed for social combat.
I have no doubt that many people might very well enjoy running "social combat encounters" that were verbal jousting coded, rather than swordfighting and spellcasting coded... I just wouldn't be one of those people.

