All of 5e’s dinosaurs are pretty boring mechanically. I feel kind of like they just don’t know what to do with them.It's a B-. There's some cool new monsters, though the super-dinosaurs are weirdly underpowered.
I think it is a great book. The lore made me like giants for the first time ever. The bosses are cinematic in idea, not so much in raw design, but the ideas are def there. The magical items, subclass, and what not are all good too. I recc.just saw the new giant book in the wild and was wondering if it is worth anything or is it a meh book?
Are there any pen-and-paper RPGs that actually work this way, though?It was interesting, but it didn't do what I hoped. When a 30 foot tall giant hits you with a sword, you should go flying 50ft back, no save. In fact, your should have alot of broken bones as a minimum. Giants should have a movement of like 400, not 30. Why can they only move as fast as a human? Adults can move faster than children. The entire "large is pitifully slow" is a wierd video game trope that doesn't have any basis in the animal world.
A conceit of dnd is that everything is built around human size, and anything large is just a little more powerful. For reference, the most dangerous animal for zookeepers is not a kodiak or tiger, its the elephant. They try to play with a human and accidentally squish and kill them. Elephants kill more zoo keepers than any other animal - purely on accident. Now imagine a 30 foot tall humanoid TRYING to kill you...
Golden Heroes had knockback for every 5 points of HTC (damage) after the first 20.Are there any pen-and-paper RPGs that actually work this way, though?
Yeah a few games have done damage-related knockback (primarily superheroic ones), but I'm thinking more about a system that made larger creatures profoundly more powerful and difficult to deal with than human-sized ones.Golden Heroes had knockback for every 5 points of HTC (damage) after the first 10.