
I will work around it or violate exclusivity clauses then.

That 1 shareholder can sort out any prior contract disputes.
1. Hire Work for hire artists. They get royalties on each use of art, more from art books, but I* retain rights to all art.
*I will always mean D&D.
2. Force disclaimers to be removed from DM Guild. No customer needs to be attacked for any reason. Koran (sp) nor Bible have disclaimers.
3. Open DM Guild to ALL editions to ruin OSR.
4. Open DM Guild to ALL settings. No more of this everything if Forgotten Realms nonsense.
5. Open DM Guild to custom/homebrew settings.
The system at DTRPG already has sorting for editions and settings since all editions are already sold there. Homebrew just needs to be sorted by seller, as DM Guild does NOT use OGC under OGL, but another license.
DM Guild, contrary to popular belief, does not grant WotC ownership to the products, just limits distribution. WotC must buy anything it wishes to use from the individual authors as DM Guild is NOT bound by OGL. Ergo I* will not own any authors work their either.
What number am I on?
6. Hire specialists for each edition. Rerelease ALL editions as special order books/sets, as cheaply as possible.
7. Rename 3e up to reflect they are AD&D line, and enumarate D&D properly.
0e, 1974 "OD&D"
1e, 1977 Holmes
2e, 1980 BX
3e, 1983 BECMI
4e, 1996? When was the Rule Cyclopedia?
This will be needed for DM Guild sorting.
8. Work on 5e D&D to split RC to 3 books like all the rest and fix its problems.
9. Hire a team for anime comics, and remake EVERY novel as a comic script. Then take the best 5 and begin releasing them in that Shonen type magazine style. Pole the next top 10 for 5 more to add.
10. Last of my Top 10, but not least. Make the damn final episode of the D&D cartoon with Studio Ghibli chosen artists since the company they used to be, Filmation, made all the 80s cartoons anyway.
Do you want the next 10, or unsatisfied with these?