The older I get, the more I think that's true of every revision to the game ever.Much of what 5.5e changes (as of the most recent playtest doc) is stuff I don't really feel fixes any of the issues, it just shuffles them around.
They're hoping we don't succeed with our Perception and Investigation checks.Much of what 5.5e changes (as of the most recent playtest doc) is stuff I don't really feel fixes any of the issues, it just shuffles them around.
Perhaps. I doubt I need to say which edition I think fixed the actually difficult problems.The older I get, the more I think that's true of every revision to the game ever.
Most of them are being, although they are still basically the same classes. (Artificer isn't). Wizards and paladins get the least because they are already at the top. Monks get a huge tune-up. And there are a few targeted nerfs (such as to low level moon druids).That's too bad. I haven't looked, was hoping the classes would be freshened up.
This is a good illustration of where the changes actually are. If you're playing the old hotness of an Eldritch Blast spamming Fiendlock who has spent their invocations boosting Eldritch Blast that's all you get. Because you were already good.Much of what 5.5e changes (as of the most recent playtest doc) is stuff I don't really feel fixes any of the issues, it just shuffles them around.
A few of the changes are really quite good, but rarely go far enough (e.g. the Playtest 7 Warlock gets...1/day half their spell slots back. Woop-de-friggin-do. But it also makes pacts into invocations, which is great.)
To me the major problems with 5e are on the DM side not the players side. And we haven't seen that.Overall, I think it will be better; I just struggle to summon enthusiasm for 5.5e because of how dim my view of 5.0 is.
Oh, don't get me wrong, it's definitely worse on the DM side. I'm just saying that there are issues on the player-facing side and while some are getting half-heartedly addressed, most are simply having the parts rearranged into a new pattern. Change without difference, one might say.To me the major problems with 5e are on the DM side not the players side. And we haven't seen that.
If WotC introduces a brand new setting for 5e, such as futuristic scifi or whatever, would that interest you?Not excited (1). And by that I don't mean that I think it will be bad.
Yet given that this will be essentially a cleaned up version of 5e and I have already closed the books on 5e, there's nothing to be excited about.
I would get way more excited, or at least interested, if it was a new edition with major changes to the current design. But I think that might take a while.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.