Helena Real
linktr.ee/helenareal (she/her)
The first time I left D&D (2nd Ed), I left for Vampire The Masquerade. For a couple of years I exclusively ran or played in WoD 1.0 games.
Then I felt the itch to play something fantasy-related (I always oscillate between epic fantasy and goth stuff). I discovered D&D 3.0 (and then 3.5) and fell in love. Ran a couple of campaigns, played in a couple of others... And got burned out. At the start of the Pathfinder 1 boom/D&D 4th Ed I left... For no other game. I just quit the hobby altogether for personal reasons. Sold most of my RPG books and moved on.
I kept away from RPGs for a couple of years, but they were never too far from my heart. And then, I discovered Fate. I returned to the hobby, now mostly running one-shots at conventions. Then the itch to run something epic returned.
I ran a 1-year Werewolf The Apocalypse 20th Anniversary campaign. It went well... But I got burned out fast on the system. Too much crunch, and little mechanics supporting the things I cared about.
Then a friend said that he wanted to play some classic fantasy. I ran a couple of sessions of Labyrinth Lord, and I was about to change to Dungeon World, when I discovered Critical Role. And I fell in love, hard, with the group and the adventures... And the game they were playing: D&D 5th.
I bought everything 5E until Tasha... And then the burn out returned. I realized that the magic people like Critical Role, Matt Colville, Brennan Lee Mulligan, Deborah Ann Woll, and The Unexpectables create at their (virtual) tables is not thanks to D&D's rules, but in spite of them. And that my players and I would never reach such dramatic heights without the proper mechanical support.
Ever since then I've been slowly but surely distancing myself from D&D. For the past 3 years I've been lucky enough to run A LOT of PbtA games of many different genres for many different people—and I even wrote my own! I'm fully convinced that I need narrative-oriented RPG systems to thrive and have the most fun.
I wrapped up my last couple of 5E campaigns I was running earlier this year. I have said goodbye to 5E for the time being, at least as a GM. Maybe one I'll return, but I don't think it'll happen. Games like the MCDM RPG or even Daggerheart are much closer to what I want when fantasy is concerned.
And, if the rest of the players at the table indulge me, I'll always be happy running or playing Against the Odds.
Then I felt the itch to play something fantasy-related (I always oscillate between epic fantasy and goth stuff). I discovered D&D 3.0 (and then 3.5) and fell in love. Ran a couple of campaigns, played in a couple of others... And got burned out. At the start of the Pathfinder 1 boom/D&D 4th Ed I left... For no other game. I just quit the hobby altogether for personal reasons. Sold most of my RPG books and moved on.
I kept away from RPGs for a couple of years, but they were never too far from my heart. And then, I discovered Fate. I returned to the hobby, now mostly running one-shots at conventions. Then the itch to run something epic returned.
I ran a 1-year Werewolf The Apocalypse 20th Anniversary campaign. It went well... But I got burned out fast on the system. Too much crunch, and little mechanics supporting the things I cared about.
Then a friend said that he wanted to play some classic fantasy. I ran a couple of sessions of Labyrinth Lord, and I was about to change to Dungeon World, when I discovered Critical Role. And I fell in love, hard, with the group and the adventures... And the game they were playing: D&D 5th.
I bought everything 5E until Tasha... And then the burn out returned. I realized that the magic people like Critical Role, Matt Colville, Brennan Lee Mulligan, Deborah Ann Woll, and The Unexpectables create at their (virtual) tables is not thanks to D&D's rules, but in spite of them. And that my players and I would never reach such dramatic heights without the proper mechanical support.
Ever since then I've been slowly but surely distancing myself from D&D. For the past 3 years I've been lucky enough to run A LOT of PbtA games of many different genres for many different people—and I even wrote my own! I'm fully convinced that I need narrative-oriented RPG systems to thrive and have the most fun.
I wrapped up my last couple of 5E campaigns I was running earlier this year. I have said goodbye to 5E for the time being, at least as a GM. Maybe one I'll return, but I don't think it'll happen. Games like the MCDM RPG or even Daggerheart are much closer to what I want when fantasy is concerned.
And, if the rest of the players at the table indulge me, I'll always be happy running or playing Against the Odds.