agreed!They are like coobooks or boxes of lego bricks.
agreed!They are like coobooks or boxes of lego bricks.
Well, they are sort of like Lego Sets: they are intended and built to be a thing, but that doesn't mean they can't be torn down and put together in different combinations with other "sets". But I think you are overstating the intentionality of the toolkit approach to things like Storm King's Thunder. It is meant to be a campaign in the form it is in, with some replayability because the PCs aren't meant to do everything. Rime is similar.They are like coobooks or boxes of lego bricks.
It’s all relative. Tens of thousands of people bought and ran Paizo adventures and had fun with them. I think you’re exaggerating the difficulty by a fair factor. Every single person in our main group ran at least one Paizo AP very well in our Pathfinder days and two of those wouldn’t consider themselves particularly experienced DMs. They made mistakes (like I do running my 15th campaign) but it wasn’t noticeable and they did brilliantly.And yet they still bury an important piece of information like a DC in the middle of a paragraph. Paizo adventures are terrible for utility, and they admit it, because they know most folks read their APs for enjoyment rather than run them (James Jacobs told me this directly on the Paizo forums).
To be honest you’ve been on a bit of a downer about a lot of D&D in the last few months. A lot of your threads seem to originate from a position of negativity since this years schedule and firmer details of 5.5 came out. This one particularly so. Which is really sad because I’ve always seen you as one of the most balanced posters on the boards and one whom I usually agree with a lot.
I am not sure what I can say to that.It’s all relative. Tens of thousands of people bought and ran Paizo adventures and had fun with them. I think you’re exaggerating the difficulty by a fair factor. Every single person in our main group ran at least one Paizo AP very well in our Pathfinder days and two of those wouldn’t consider themselves particularly experienced DMs. They made mistakes (like I do running my 15th campaign) but it wasn’t noticeable and they did brilliantly.
I think it’s already been made pretty clear that published adventures need to be great to read and great to run otherwise they’re never going to get ran.
To be honest you’ve been on a bit of a downer about a lot of D&D in the last few months. A lot of your threads seem to originate from a position of negativity since this years schedule and firmer details of 5.5 came out. This one particularly so. Which is really sad because I’ve always seen you as one of the most balanced posters on the boards and one whom I usually agree with a lot.
I should note that when I say I hate pre-written adventures as a GM, I usually mean big campaign length adventures like Paizo APs and WotC 5E adventures.
It’s all relative. Tens of thousands of people bought and ran Paizo adventures and had fun with them. I think you’re exaggerating the difficulty by a fair factor. Every single person in our main group ran at least one Paizo AP very well in our Pathfinder days and two of those wouldn’t consider themselves particularly experienced DMs. They made mistakes (like I do running my 15th campaign) but it wasn’t noticeable and they did brilliantly.
I think it’s already been made pretty clear that published adventures need to be great to read and great to run otherwise they’re never going to get ran.
To be honest you’ve been on a bit of a downer about a lot of D&D in the last few months. A lot of your threads seem to originate from a position of negativity since this years schedule and firmer details of 5.5 came out. This one particularly so. Which is really sad because I’ve always seen you as one of the most balanced posters on the boards and one whom I usually agree with a lot.
What does matter if it is intentional, if you can still do it?the intentionality of the toolkit approach
as both U2 and U3 are fundamentally flawed adventures IMO.
Just picking up what Perkins has laid down over the years: he likes to point out how modular tge 5E campaigns are, and they really are when you look at them. Each campaign is built as a series of independent pieces that is easy to repurpise. Nit even "with experience," the modular nature is pretty plain. As far as SKY, check out Appendix A.Well, they are sort of like Lego Sets: they are intended and built to be a thing, but that doesn't mean they can't be torn down and put together in different combinations with other "sets". But I think you are overstating the intentionality of the toolkit approach to things like Storm King's Thunder. It is meant to be a campaign in the form it is in, with some replayability because the PCs aren't meant to do everything. Rime is similar.