Faolyn
(she/her)
While I agree, some people aren't good at that--especially newbies.My view is that most FRPG worldbuilding is so unrealistic that it would make no difference to just make this stuff up on the spot.
See, us older gamers have undoubtedly read dozens of worldbuilding guides already. We've seen "random government tables" and lists of fantasy government types in other games already. We've read the blogs and newsletters of gaming tips that go into politics and government. But the newbies haven't, so they need the help.
That's why I'm suggesting coming up with a simple idea of what the government is like, or at least having a table or list of sample governments available.
This is stuff that can be addressed in an adventure and probably isn't important until then.Like, what does "the city is ruled by a Court of Lords" even mean? Who pays for paving the plaza - the "city" (whatever that means) from a public fund? Or one of the Lords, from their private wealth? Are contracts binding if unexecuted on both sides? And what happen is someone doesn't, or can't, keep a promise to pay - does one of the Lords decide? All of them.
And what is a lobbyist, in the context of systems of government that lack lobbies? I mean, what would it even mean to talk about a "lobbyist" in 11th century England? There is no system of public regulation of private wealth-generating activities, and hence nothing to "lobby" about.
OK, so the Court of Lords and lobbies bit is from my own upcoming game--and yes, I have a rough answer for all of your above questions, since my game is going to have political themes to it--but replace the idea of "lobbies" with "bribes." Even an ignorant peasant would be able to tell the difference between "government that tries to be fair" and "government that demands bribes."
And again, this is a book. Howard may "not have known" what Conan was going to do, but he did know he wasn't writing a story about politics or police, and thus he did know that Conant wasn't going to be put in a situation where he couldn't escape or slaughter his way out.These issues are nothing to do with what the PCs are or are not going to do. REH didn't know what Conan was going to do until he sat down at his typewriter, and Conan did lots of violent, theft-oriented stuff, but REH had no need to give us a theory of the government of any of the lands he wrote about.
You, as a GM, have no idea what the PCs are going to do, no matter what sort of story you're trying to write--and it's considered bad form to be a GM who comes up with a story ahead of time and then force the players to play along.
An example: I was in a game (Pathfinder setting, Greyhawk gods, GURPS system) where we needed get an artifact that was being held in a magical bank vault. The book assumed that we would effectively treat it like a dungeon or a heist--sneak in, disarm the traps and alarms, defeat the golem guardians, steal the artifact, sneak out. Instead, we found the long-dead original owner's gravesite (he had been a local hero, IIRC), got a lawyer, then cast the GURPS equivalent of speak with dead to ask the original owner's permission to use the artifact for the duration of the crisis.