WotC sure can use the 3e lore. They just need to reprint that lore in the 5e books rather than expect that DMs will own a 20-year-old book from two editions previous.
What made you think that I was saying they can't use that lore? I mean, all those examples I wrote were literally just examples that I made up on the fly. You didn't think I owned Races of Stone, read the lore, dismissed it, and was trying to make people use my lore instead, did you?
No, but you and others keep acting like the inclusion of Goliaths into Greyhawk is uniquely difficult, something that wouldn't need to even be addressed if they just made a new setting. Yet, what you want is the exact same thing you want for the humans, elves, dwarves, halflings gnomes... so I'm confused. Where is the unique problem? Why are Tieflings, Goliaths, Orcs, and Aasimar problems that are arising in the 5e version of Greyhawk if they are literally just needing identical treatment to everything else?
Sure it can be done without mentioning those species. But since Greyhawk didn't contain those species when it was released, and people in this thread have expressed a need to know where they come from[1], it makes sense to kill two birds with one stone and use this as an opportunity to show where they're from.
[1] And the fact that people were wanting something official to tell them where those species are from rather puts a damper on the idea that every DM is going to be able to instantly know where those species are from.
I never said they would instantly know. But if they made a new, never-before-seen setting... they'd also have to do this, but just with everything instead of with the newer stuff. So again, this doesn't seem like an "issue" with them deciding to do this chapter featuring Greyhawk. It is more of a convenience to use them, instead of a need.
Well, to start with, actions can be taught. Writing and painting are actions (as are any other creative field out there), but you can teach people how to write and paint--how to emulate styles, how to get certain effects, how to refine until you get the finished product you want.
Secondly, while "worldbuilding" may be a verb, it's also a handy term because "body of writings, illustrations, maps, and other forms of media that contain information about a fictional setting you have created or are in the process of creating" is a very wordy noun.
Thirdly, you are literally complaining about a part of speech. Would you like to address the actual topic at hand, or do you want to continue trying (and failing) to distract me by kvetching about meaningless details?
Yes, actions can be taught. I would never tell someone that in the act of painting they should show, not tell. That is a nonsensical thing to tell them. Or have you forgotten what this section of the discussion was about? Yes, talking about all the maps and pictures and writing is part of worldbuilding... but again, I wouldn't tell a map maker "you should make sure you show, not tell, with your mapmaking" because again... how could you "Tell" with a map in the first place?
Which brings me back to what I was talking about. The ACT of worldbuilding is an ACT, not a type of media. It is the action of creating types of media, including informative text, illustrations, and maps. It is not the existence of those things, because that is called a world or a setting. And the act of world-building that we are discussing is firmly in the TELLING part of show don't tell, because the SHOWING part can only be done in novels, TV shows, actual play, places where the showing makes sense as a thing to do.
I could be wrong. Maybe WotC will really lean into the dark 'n' gritty aspects of the setting, make all the NPCs morally gray, have a whole Wild West territory, include a Random Space Mutation table, and have really crazy dungeons. I just have no reason to believe that until I see it.
Why would they lean into the dark n gritty aspects instead of the zany n silly aspects? Why would all the NPCs be morally grey instead of black and white? Have we ever considered Kas, Vecna, Fraz-Urblu, Graz'zt or Iuz all of whom are Evil with capital E's to be morally grey villains? Those all came from Greyhawk.
Like fine, don't believe it til you see it, but I find it bizarre how many people have such strange views of Greyhawk. The Tomb of Horrors and Acerak were not a morally grey group. The portal to Wonderland was not Grim n Gritty. And honestly, I think it would be interesting with how serious the Forgotten Realms takes itself, to have a setting that was just... allowed to be a bit silly.