rmcoen
Adventurer
One of my players' first involvement in fantasy roleplay was WoW, where he played a gnome frost mage. Two campaigns later - in a campaign that didn't have gnomes - he played a "dwarf" that was so twisted by torture and experimentation in a Shadowfell prison that he had all the gnome racial traits instead of dwarven ones. (Yeah, I accommodated his desire to play the WoW character.)
I played a male gnome illusionist/thief way back in college. Died, was reincarnated as a human female thief (mostly incompetent due to rerolled physical stats).
And I think that's all the gnome characters I've personally seen in 40 years of D&D.
I will say that I do love the tinker-gnome concept (better than tinker-goblins, but I can make brain room for both if the gnomes are the scientists and inventors and the goblins are the "it probably won't blow up in your face" back-street crazy junkwelders), and actually have "featured" them somewhat in my current campaign as the driving force behind the Alchemist Guild. Which, admittedly, is mostly a storyline "off screen", in the next kingdom over from where the campaign takes place. But their alchemical inventions do pop up here and there.
I played a male gnome illusionist/thief way back in college. Died, was reincarnated as a human female thief (mostly incompetent due to rerolled physical stats).
And I think that's all the gnome characters I've personally seen in 40 years of D&D.
I will say that I do love the tinker-gnome concept (better than tinker-goblins, but I can make brain room for both if the gnomes are the scientists and inventors and the goblins are the "it probably won't blow up in your face" back-street crazy junkwelders), and actually have "featured" them somewhat in my current campaign as the driving force behind the Alchemist Guild. Which, admittedly, is mostly a storyline "off screen", in the next kingdom over from where the campaign takes place. But their alchemical inventions do pop up here and there.