D&D General The Resurrection of Mike Mearls Games.


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Can you summarise his opinion on Druid?
A real quick summary:

  • Wild shape is, IME, what makes many people want to play a druid.
  • In practice, it creates a huge pool of extra hit points that makes druids weirdly durable.
  • Wild shape damage also lags at high levels.
  • Because the druid is a full caster, we don't have a big power budget for subclasses.
  • All of that together means that circle of the moon packs a ton of core functionality that anyone who likes wild shape wants. It makes designing alternatives difficult.

I'm really looking forward to the 2024 refresh of the druid. I know the ranger and monk get a lot of attention, but my experience working on subclasses showed me that the druid is the most difficult class to work with.
 

A real quick summary:

  • Wild shape is, IME, what makes many people want to play a druid.
  • In practice, it creates a huge pool of extra hit points that makes druids weirdly durable.
  • Wild shape damage also lags at high levels.
  • Because the druid is a full caster, we don't have a big power budget for subclasses.
  • All of that together means that circle of the moon packs a ton of core functionality that anyone who likes wild shape wants. It makes designing alternatives difficult.

I'm really looking forward to the 2024 refresh of the druid. I know the ranger and monk get a lot of attention, but my experience working on subclasses showed me that the druid is the most difficult class to work with.
You're a terrible sales person! :) Gotta link to your patreon! Which I did.
 




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