D&D General The Resurrection of Mike Mearls Games.


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It has been a fantastic Patreon so far. What I'll also say is this: it's hilarious how different Mearls' view is on things then the community's. His views on Druid were amazing to read, and very vindicating too.
Can you summarise his opinion on Druid?
 




Can you summarise his opinion on Druid?
A real quick summary:

  • Wild shape is, IME, what makes many people want to play a druid.
  • In practice, it creates a huge pool of extra hit points that makes druids weirdly durable.
  • Wild shape damage also lags at high levels.
  • Because the druid is a full caster, we don't have a big power budget for subclasses.
  • All of that together means that circle of the moon packs a ton of core functionality that anyone who likes wild shape wants. It makes designing alternatives difficult.

I'm really looking forward to the 2024 refresh of the druid. I know the ranger and monk get a lot of attention, but my experience working on subclasses showed me that the druid is the most difficult class to work with.
 

A real quick summary:

  • Wild shape is, IME, what makes many people want to play a druid.
  • In practice, it creates a huge pool of extra hit points that makes druids weirdly durable.
  • Wild shape damage also lags at high levels.
  • Because the druid is a full caster, we don't have a big power budget for subclasses.
  • All of that together means that circle of the moon packs a ton of core functionality that anyone who likes wild shape wants. It makes designing alternatives difficult.

I'm really looking forward to the 2024 refresh of the druid. I know the ranger and monk get a lot of attention, but my experience working on subclasses showed me that the druid is the most difficult class to work with.
You're a terrible sales person! :) Gotta link to your patreon! Which I did.
 




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