Sword of Spirit
Legend
The reason I'm not a huge fan of that original multiverse version (I much prefer the 2e/Planes cape take) is because I have a hard time seeing how such a conceptually expansive Prime Material Plane can share the same other planes. One Plane of Elemental Fire for all of that? All that distinctiveness sharing the same City of Brass? Not to mention that the rest of the planes' existence doesn't even make sense relative to most of what is supposed to exist in the Prime Material, such as sci-fi universes and other non-D&D IP.
On the other hand, I think 3e went too far the other way making every world the center of its own different multiverse.
2e is great in maintaining a continuity of "this is what D&D is" with a flexible, "and here's how we fit this other new thing in without departing from that continuity."
On the other hand, I think 3e went too far the other way making every world the center of its own different multiverse.
2e is great in maintaining a continuity of "this is what D&D is" with a flexible, "and here's how we fit this other new thing in without departing from that continuity."