And you can finish Keep on the Borderlands in a couple of sessions. SKT and Frostmaiden are campaigns that can last for dozens of sessions. Two totally different animals. You don’t prep the entirety of Frostmaiden in a single go.
Right but this new approach hasn’t been working
Ravenloft was basically a reprint of a classic adventure
Railroading I agree in todays age might not be a good thing but wotc has recognized these tsr adventures worked and have basically grouped them into books
Rime etc are just not as good as Ravenloft. The villians are not as engaging and the books are even for me somewhat intimidating
I play with an experienced group. Rime has 6-10 towns with somewhat silly subplots but yet it’s not fleshed out like Ravenloft
Ravenloft
Starting detailed town and like say candy land you can easily prep for the unexpected
Rime-hey I’d like to go town b while visiting a. Me as dm crap there wasn’t much so let me make up stuff etc
Me personally and I would argue for many dms less is more
Instead of 6 plus towns in time give me 2 that are ready to go
Phandelver-you do all these side quests tied to rescuing a something and finding a cave. I’m at the part where the party finds the cave. Guess what the description of outside the cave stinks compared to much earlier stuff. The section stinks to be honest. The bad person is located within this section with allies and a setttung that is reminiscent of 1st edition
1st edition
Room 1 kobolds
Room 2 undead
Room 3 a griphon
Room 4 a red dragon
This happens in this part of the adventure and I had to laugh on how did the main bad thing navigate through all this with their allies
Bg3 the video game does a better job in their dungeons than wotc does and that’s a shame. The dungeons make sense
The villians getting to the dungeon makes sense and often leave a trail
The outside encounters are also better
Take out the voice actors etc it’s just better as a blueprint for a good adventure