I'm sure that gap will be filled shortly.There are 19 combinations of ability score boost, and only 16 backgrounds.
Meaning a few combinations won't exist (i.e. Str/Int/Cha might be missing).
If you go though the same training, you get the same skills.why?
should all guards have same background features(feat+skills)
Pretty sure the job is the same, so the skills are the same.surely those 4 positions would ask for specialized set of skills?
Truly stupid decision that will cause absolute havoc with the backgrounds. People have got used to being able to assigning stats as they want, and restricting it this way is going to force people to be ludicrously suboptimal in ways that people really, really, really hate.New video just dropped.
- After choosing class, you go to the Character Origins chapter.
- Species and Background combine to give game capabilities.
- There is a sidebar on how to use backgrounds/species from previous books.
Background gives much more than in 2014.
- Backgrounds "determine ability score bonuses"
- each background has 3 ability options, and player chooses +2/+1, or +1/+1/+1 (e.g. Acolyte gives Int, Wis, Cha; Guide is Dex, Con, Wis).
- Backgrounds "interlock" with "appropriate" classes, but greater freedom from the advantageous species/class combos from 2014.
- 16 backgrounds provided.
- DMG will provide guidance for creating additinal backgrounds. (This is a BIG CHANGE from 2014, where customization was a built-in, player-controlled option; now it is "under DM supervision".)
Origin (first-level) feats: still available at later levels.
- Alert and Skilled offered by more than one background
Species (much of this as in playtest docs):
- orc, goliath, and aasimar are new.
- Goliath have the giant-themed flavor from the playtest. They also have the option to become large.
- Tremorsense for dwarves
- dwarves and orcs have 120' darkvision.
- humans get extra origin feat, and start with Heroic Inspiration
- some species have choice-points, but halfling, dwarf, orc do not have choice points (and so a lower complexity level).
- dragonborn can include breath weapon as one of their attacks.
- aasimar can change option for celestial revelation each time it gets used.
EDIT: Here's a list of confirmed backgrounds:
Acolyte (mentioned in video)
Guard
GuideWayfarer
Someone has never met a soldier or security guard or even a cop (most cops absolutely lack Perception in any trained way).I'm having a hard time imagining a guard without perception and intimidation.
Forcing people to spend money to legalize ability combos that have been legal for 5+ years is pretty gross behaviour, even by WotC standards. Pretty damn gross.I'm sure that gap will be filled shortly.
A sorcerer, bard, or warlock who doesn't want to fail a wisdom saving throw would be happy with +2 Cha and +1 Wis.absolutely NO-ONE wants to primary CHA, INT or WIS, and then put the +1 into the one of the others on that list.
Wow, we agree on something.Truly stupid decision that will cause absolute havoc with the backgrounds. People have got used to being able to assigning stats as they want, and restricting it this way is going to force people to be ludicrously suboptimal in ways that people really, really, really hate.
Ways that generally speaking, even race-based limits placement didn't do. Acolyte is a prime example - absolutely NO-ONE wants to primary CHA, INT or WIS, and then put the +1 into the one of the others on that list. They've created a joke background no-one will take.
If this rule goes in on D&D Beyond, people will be insanely mad. They'll have to put in an override or people will literally be demanding refunds.
I imagine 80-90% of groups will ignore it anyway, because it's putting a restriction in after a restriction has been gone for 5+ years, and the restriction makes absolutely no sense and isn't balanced (c.f. Guide vs Acolyte - Guide offers a hugely more advantageous choice - no Cleric will ever be an Acolyte again - but most will be Guides).