Scott Christian
Hero
It is though. On a standard array, it is a mere three points added to something versus the already 24 points added. And in the statement you responded to, I was very specifically discussing the suggestion that "stats be tied to class." With point buy or standard array or rolling, they are assigned to class. By no one except the player.It really isn't, and I don't get why you're pretending it is in a version of 5E.
If this was 3.XE, or 4E, you could make a strong case for your position, because the huge numbers of bonuses and rapidly increasing attributes and so on quickly mean stats were irrelevant.
But claiming it re: 5E, which explicitly did away with all that, or severely moderated it, and uses Bounded Accuracy is just weird. And deeply unconvincing. It's not a good argument, and it doesn't make sense. Your claims are completely counter to the key design difference between 5E and 3E/4E. It's bizarre.
What you are discussing is this:
If you are the player that can't bear to be 5% behind another, even though that lack of 5% might give you something else in another category outside of damage, then you're going to complain. And how a person complains is also part of the problem.
Start throwing around philosophies like essentialism and equating it to the game. That's probably a good way to get traction because it's inflammatory. Saying, the actual facts: I had to give up 5% extra damage, but in return I am better at ___________ and also got ____________. This gets people nowhere in the argument. Therefore, they don't do it. They instead use something that will incite others.
It's the +1 argument all over again. Instead of simply and honestly stating that someone wanted their dwarf to have a 16 starting intelligence instead of 15, they complained about other things. They eventually break it down to extremely negative outlooks, rather than just admitting all they really wanted was a 16.