Nobody reads the DMG.Background customization is apparently in the DMG?
Shouldn't be difficult to figure out how to make your own backgrounds even without the DMG.Nobody reads the DMG.
I should have used a better word than "lifestyle," but I couldn't think of a good real-word term for what D&D calls "origin." I meant "lifestyle" as a placeholder for whatever the non-fantasy equivalent of "origin" is, not the degree of physical or mental activity in one's life. Poor word choice on my part.Memory, like muscles, takes training to develop. So yes, it depends on your lifestyle.
Now if you want to be raised as an "Acolyte" but spent time doing cartwheels down the hallway and juggling books instead of studying, then talk to your DM.
I think it's an accurate word. Probably better than background.I should have used a better word than "lifestyle,"
I should have used a better word than "lifestyle," but I couldn't think of a good real-word term for what D&D calls "origin." I meant "lifestyle" as a placeholder for whatever the non-fantasy equivalent of "origin" is, not the degree of physical or mental activity in one's life. Poor word choice on my part.
Either way, I think it's silly that my Acolyte raised in a temple dedicated to the God of Strength needs the DMs permission to boost their Strength.
For every narrative the designers put forth for their ability score choices, someone's going to think of a narrative that contradicts the them. Ability scores are so much more abstract than classes, species, feats, and skills, I don't see the benefit in pairing them with specific narratives by default.
I can see your side of the picture, and I don't necessarily disagree with all of your points. You're certainly presenting a reasonable explanation for what Intelligence means in D&D.I appreciate your take on this. I understand it. But can I ask you to look at intelligence a little differently?
If you view it as greater exposure, which often leads to the ability to apply that learned knowledge. You are viewing it as purely innate, and when it is viewed in that lens, I agree with you. But if you view it like strength, meaning someone can be raised to train daily, be it with a smithy hammer or mining pick, and add muscle. This, as opposed to the someone who worked in the library. By eighteen, those two might have different bodies. And the smithy might be able to apply that accrued muscle mass and hammer knowledge to fighting, whereas the librarian, maybe not so much. They can apply other things - war tactics, reading maps, etc.
Intelligence can be viewed the same way. It is not innate they are discussing with backgrounds, but exposure. In the PHB it states, "Intelligence measures mental sharpness, ability to recall information, and skill at applying logic." If you look at these skills, they are all skills that can be practiced and honed. The ability to recall information is practiced everyday, often hundreds of times, by that librarian. The greater the exposure to logic, thinking in terms of math, using the scientific method, and being involved in deep discussions regarding how to solve complex problems, gets better with practice. Sharpness too, can wane when repeating mundane tasks day in and day out.
Anyway, I hope this helps you see my side of the picture.
And what was the harm on recognizing that human/elf is just somehow common and give it as an example just with a new name if that was their hill to die on? (And keeping lore while at it?)Making a character with a mixed heritage should not ever mean that you are only and wholly one of those heritages in any meaningful way, regardless of how wh….elven, you look. It’s literally blood quantum. All they had to do was recreate the species customization rules and the custom lineage that already exist in the game. Easy. I have hair like my dad’s entire Hispanic family, with skin like my mom’s Irish American family.