The odd part of this discussion to me is how it is again predicated on moar power!
The last time thing I have heard and experienced in 5e is how hard it is. But we are tripping out over 15 vs 16 in a score.
In fact I see more concern that the game and monsters are too easy. So what do we do? Remove any impediments to bringing maximum firepower every round of combat. God forbid I choose to drink a potion or cast a non combat spell! We need to make sure we kill those monsters quick!
With this ASI stuff, we wring our hands because whether it’s racial or background based, we are worried we might miss out on a plus one for a few levels.
I get it. When I arrange stats and feats, I am keenly aware of how and when I get a bonus to hit, etc. it’s just a funny bit of human nature I guess.
I am amused about how much we all fuss and it really does not matter much. But it sure “feels” like it does.
To ground he scores in some way, I would say +1 from race, +1 from back ground and one point you are free to place.
(Though honestly I was fine with half orcs getting +2 str and +1 con). But that ship has sailed and here we are…
you are right and wrong at the same time. But more right.
+1 on attack and damage rolls will not matter much unless the player really wants to have it.
But, why prevent them from having it, if it's withing game balance?
If everyone want's their starting array to be 17,14,14,12,10,8 why bother in preventing it?
why waste that much energy on backgrounds when in the end 90% of people will ignore it after a campaign or two and just pick what suits them.
Just focus on flavor text of the backgrounds and leave the choice of mechanics to players.
now, I did play a paladin with 16STR and 20CHA at 9th level and I must say that it feel in combat department that you miss that +2 attack and damage.
1d8+3 with 50% hit rate vs. 1d8+5 with 60& hit rate is big difference. it's 50% higher damage on average. It starts to feel over multiple encounters.
But when you are 1 out of 6 PCs, it's less noticeable.
And in the end DM should adjust difficulty vs the party and how it is composed.
but, if you all run unoptimized characters and DM runs the campaign for optimized, well, you are in for a world of pain.