So, an old school game starts combat at level 1 and never stops combats, ever, for any reason, until level 20?
No...
Look, you are just attempting to mock a style you don't even understand, and it is getting frustrating. Combat taking only a couple rounds? That isn't because of some new school style easy mode play... that's just an average from actual aggregated data. It is meant to be an easy shorthand to make discussing the actual game easier.
Ok...that is a big part of Old School Style. People that play that way want quick, easy, simple combat. And more then that for all gameplay. It is a feature.
Also, encounter abilities? Short Rests? You mean... the rules of the game? Yeah, sure, if you want to declare that anyone who is playing 5e is playing 5e then go ahead, but now you might as well just be saying "2e plays differently than 5e" which will surprise literally no one.
Well, I'm talking about the styles in general. A New School DM will add such things to any game they play to make it NS. Though too, many NS DM will just pick a game with NS style rules too.
Yes, but even in average play "somewhere".....would you say the archer can "just somehow" get back 50% of their arrows?
No one References the rulebook for skill checks, because there are no rules for skill checks.
Guess it depends what game your talking about?
The fact that you seem to think we sit around with the book open, constantly just reading rules at each other just further demonstrates you have no clue what you are talking about. You have some meme-level understanding of newer editions, and have never actually played or even watched a group play the newest versions of 5e.
Opening rulebooks and reading rules is common enough. Maybe your group never does it?
Your first sentence makes no sense. Your second sentence is self-evident. Yes, in a game, you cannot make an informed decision, unless you know how the game works. That is how the informed part of informed decisions works.
This is only true for the mechanical game play. In the deep role play simulation you can just try anything possible. This is a big difference.
So now you are judging people on not only being less knowledgeable than you want, but also that they don't pursue their interests the way you want.
What?
Funny thing, I like playing Druid characters. I like the aesthetic, I like the themes... but I don't know diddly about wilderness survival and most of my animal knowledge it random trivia. So, I can't play a druid unless I like nature the way you think I should to be able to play a druid?
Well, in my game your free to play whatever you want from the rules. I have a ton of Old School houserules that you won't like though...
And if a player chooses not to role play, that is fine. They can just sit back while everyone else role plays.
Again. Elitism. Either I must be so into nature I go on nature hikes and read survival guides for fun... or I only want them for their mechanics and don't like the idea of role-playing in a role-playing game. I can't just think something is cool and want to play that character.
You can think a character is cool and play it mechanically by the rules. You can even do the easy lite role playing by the mechanical rules.
But to "really" deep role play...acting..as if you are the character...that takes willpower, drive, effort, skill and many other things beyond the mechanical rules.
Sure... if any of that matched the setting, lore or real life things. But it doesn't at my table. So, should I just give you a pass because it was something that made sense to you, even if it doesn't reflect elves at all at my table?
This sounds....oh, what is the word you keep using....
We just started heading into orc lands and I asked "what does my character know about orcs". Why? Because this is literally the first time in the entire game to date that we have headed in that direction, and no one has encountered orcs in the entire game yet. SO, instead of acting like my 200 year old character has only heard of the things he has encountered in the last three human villages and nothing else in his entire like... I asked.
Ok, so the above is the New School way for you to play a character: you ask the DM for knowledge during game play. It is what you typed.
Ok....so a lot of Old School games don't do the "just ask the DM to know anything you think your character would/should know". So assuming the player was open to it, the DM would have given the player a book/handout/web page about orcs before the game. Then it would be up to the player to read, remember and use it in the game.
Yeah, you've made your disdain for helping players have a good time abundantly clear.
To put this another way: An Old School DM is not a fan of the characters/players.
And seriously, you keep saying everything you do is hard. Reading a 300 page book on dark age weapons... has nothing to do with playing DnD. It isn't playing DnD on hard mode, it is reading a book on medieval weaponry, and entirely different thing. Which is what you keep trying to claim is "hard" DnD. Reading entirely unrelated materials, memorizing them, then using DnD to flex your knowledge on wood types or the proper way to descale a trout.
Reading a book and using that knowledge in a D&D game is much harder then just asking a DM "tell me stuff".
Considering this is a New School style DM with New School style players in a New School style game... no, actually, the way I did it is the New school way of doing it. You think all of us just sit around saying "Okay, you walk through, like, a door, and there is a puzzle, roll to solve? Okay, cool, you solve the puzzle and then you go through some other passages..." NO. We don't play like that. That's what I keep trying to tell you. You have no idea what the style you are critiquing is actually like. You just have some disdain and some memes.
Your still too fixated on puzzles . And your not really saying that any random thing you do is 100% pure New School? You don't acknowledge any crossovers at all?
Any which way you can what? Just design challenges any way you please, even if it is a poor design that leads to bad results? And you still haven't addressed the actual point I made.
Yes, any way the DM pleases. Most often brilliant design that leads to excellent results.
And I would rather game with them than with someone who distributes intelligence tests as a pre-req to join their game.
Differences.
And you still are missing the point. Call it "Harsh" and "Hard" all you like, it doesn't change the fact. Track water properly, and keep water supplies up... and nothing happens. At that point the only thing you can do to make those water stores matter in the narrative, is to target and destroy them. Making tracking them initially rather pointless, because you are just going to destroy them to make it matter.
I guess this is hard to grasp as you have never done it in a game. You don't really grasp the survival aspect of game play. In many places water is not everywhere, and characters can only carry so much. Characters can't just 'find water".
We don't avoid all of this because "its too hard", we avoid it because it is a bunch of pointless busywork that leads down rabbitholes of focusing on the most boring parts of the game. I can do basic arithemtic and track a number, but there is no reason to do so if the only thing I'm doing it for is to wait for the day you target that number, or I mess up, and then we start dying.
So it's pointless, busywork and boring.....but not hard. Ok, I will say it is so for you and your players. I will also say it is hard for many other people.
Right, they are different. Your way is just fun, hard, exciting, requires focus, requires skill, requires caring about the game, requires intelligence, requires dedication... and then there is the other side that other people play. You know, the soft, delicate style where nothing really matters and no one cares... but you aren't saying one is better than the other... except for all the ways you describe old school as better and superior at every single possible turn.
Again, you are adding the superior parts.
For yet another example:
Group 1 are intelligent people that like math and play heavy math related games
Group 2 are intelligent people that think math is pointless, busywork and boring. So they by choice play games with simple easy math, or no math.
Neither group is unintelligent, just different.
Yes, there are other things I can do to player characters that are worse than killing them and having the player bring in a replacement. Why don't I just kill PCs constantly then? Because it disrupts the narrative, it feels bad for everyone, it makes my job as the DM harder, I can't plan the set-pieces I want, I can't seed the storylines I want, people get confused on who knows what and which NPCs know which characters. IF the new character is too similar, I might forget the old character is dead. Entire sections of the story I was excited to see play out die on the vine.
Sorry as soon as you say you don't do it...that proves it is the big deal. You can't say it's not a big deal and say you don't do it as it is a big deal. That disruption part is the big deal.
And note, as per NS, you don't want to effect the story/plot/narrative in ways you see as "too" negative.
And what do I get in return for constantly murdering PCs? Nothing. In fact I LOSE the ability to make it impactful.
Well doing PC death in a game is easy, though it can be hard for many people to do on a personal social level.
IT would suck out every single bit of joy we get from this game, and replace it with endless pixeling of every room, SOPs to handle every scenario, and everyone distrusting every third word I say. All just so some people on the internet will give me fake brownie points for playing the "real" way.
The joy from your NS type game, yes.
So, you see reading three books of wood elf lore as the equivalent of a house rule banning a specific action. And the not having time to read those three books and memorize their contents (with notes) as equivalent to intentionally stabbing another PC after being told no PVP...
No, I see the reading of three books are harder. But the bigger point is following a DMs houserule whatever it is.
But it isn't required that you read the books and memorize them. It is a choice. A choice that is a rule whose enforcement can lead to being kicked from the game.
Well, again, you can take notes.
I guess as part of the bigger picture is most Old School games have no problem kicking a player out. It falls under harsh.