Well, I'm talking about the styles in general. A New School DM will add such things to any game they play to make it NS. Though too, many NS DM will just pick a game with NS style rules too.
This is a DnD thread. Let's stick to talking about DnD and not people homebrewing other systems.
Yes, but even in average play "somewhere".....would you say the archer can "just somehow" get back 50% of their arrows?
Would there be a reason they can't?
Guess it depends what game your talking about?
Opening rulebooks and reading rules is common enough. Maybe your group never does it?
This is only true for the mechanical game play. In the deep role play simulation you can just try anything possible. This is a big difference.
We are talking about Dungeons and Dragons. And while we do reference rules, we do not read them at each other in the manner you described. You have also now added a term "deep role play simulation" that honestly sounds like you are continuing to make things up.
What?
Well, in my game your free to play whatever you want from the rules. I have a ton of Old School houserules that you won't like though...
And if a player chooses not to role play, that is fine. They can just sit back while everyone else role plays.
You can think a character is cool and play it mechanically by the rules. You can even do the easy lite role playing by the mechanical rules.
But to "really" deep role play...acting..as if you are the character...that takes willpower, drive, effort, skill and many other things beyond the mechanical rules.
Sure, if I want to be Tom Hanks or the next Broadway star, that would make sense. I'm goofing off with my friends after a long work day, not shooting for the Golden Globes. I am not a professional actor, neither is anyone at my table, and treating them like they should be is completely unfair.
It also doesn't make any sense as a difference, because often the NS focus on story and character, on role-playing, is held up as an opposition to the OS style of game where the players act more like they are moving pieces on a game board.
Ok, so the above is the New School way for you to play a character: you ask the DM for knowledge during game play. It is what you typed.
Ok....so a lot of Old School games don't do the "just ask the DM to know anything you think your character would/should know". So assuming the player was open to it, the DM would have given the player a book/handout/web page about orcs before the game. Then it would be up to the player to read, remember and use it in the game.
As the DM, why would I give out a handout before the game, for something that we didn't know was going to happen?
Yes, any way the DM pleases. Most often brilliant design that leads to excellent results.
Right, well, many of those designs we have discussed are terrible designs that lead to horrible results. We have people who have worked in professional game design, who have looked at some of these standard old school practices, and pointed out their flaws and how they impact player psychology.
I guess this is hard to grasp as you have never done it in a game. You don't really grasp the survival aspect of game play. In many places water is not everywhere, and characters can only carry so much. Characters can't just 'find water".
I can grasp it just fine, you just aren't listening.
Sorry as soon as you say you don't do it...that proves it is the big deal. You can't say it's not a big deal and say you don't do it as it is a big deal. That disruption part is the big deal.
And note, as per NS, you don't want to effect the story/plot/narrative in ways you see as "too" negative.
Well doing PC death in a game is easy, though it can be hard for many people to do on a personal social level.
The joy from your NS type game, yes.
Still not listening, just dismissing anything that disagrees with you.
No, I see the reading of three books are harder. But the bigger point is following a DMs houserule whatever it is.
Well, again, you can take notes.
I guess as part of the bigger picture is most Old School games have no problem kicking a player out. It falls under harsh.
Yeah, "harsh" is one way to phrase it when a DM kicks someone for not reading their manifesto as part of the game.