SpellObjectEnthusiast
Adventurer
There's no such thing as an unviable character.Can I just suicide them right there, or do I have to bring the nonviable character to term in order to die to the first kobold I meet?
There's no such thing as an unviable character.Can I just suicide them right there, or do I have to bring the nonviable character to term in order to die to the first kobold I meet?
"Unviable" probably isn't the right word. Rather, there's a certain point where weakness crosses over from "engaging challenge" to "just tedious".There's no such thing as an unviable character.
And that certain point differs from player to player, which is why no one can just declare a character "nonviable" unless they are speaking solely for themselves."Unviable" probably isn't the right word. Rather, there's a certain point where weakness crosses over from "engaging challenge" to "just tedious".
Terminology aside, the interesting question here is one of personal preference versus the social contract of the group.And that certain point differs from player to player, which is why no one can just declare a character "nonviable" unless they are speaking solely for themselves.
Sure there is. You could roll so poorly you don't qualify for any possible character class. You could have HP so low any threat at your level is a one shot, have strength so poor you cannot wield weapons or wear armor, have mental scores so low you are punished for casting spells, etc. depending on the edition, you literally can make a character so bad that you cannot play them RAW.There's no such thing as an unviable character.
The game itself has defined nonviable characters. 3e had the reroll rule for characters who didn't get higher than a 13. AD&D could have characters who don't qualify for a single class. The game itself has tried to steer people towards high ability scores and reasonable HP as far back as the 1e DMG. It's not pouting because you didn't roll an 18, the game itself punishes you if your low score is too low.Terminology aside, the interesting question here is one of personal preference versus the social contract of the group.
How binding is our personal definition of “not worth playing” compared to the opinion of the group, especially if the group has tendencies towards “play what you roll”? At what point does everyone say “Yea, don’t bother playing that, just reroll”?
There’s no real right answer, but it’s certainly worth thinking about, as it can cause group contention if there’s a strong disagreement.
Well, clearly you have strong subjective personal opinions on the matter...Sure there is. You could roll so poorly you don't qualify for any possible character class. You could have HP so low any threat at your level is a one shot, have strength so poor you cannot wield weapons or wear armor, have mental scores so low you are punished for casting spells, etc. depending on the edition, you literally can make a character so bad that you cannot play them RAW.
I get people who want to flex and declare they could play a character who doesn't have a single ability score in double digits, but I'm calling BS on it. A 3 Con? 1 HP per level? No. You're as dead as a doornail the moment you are hit once or step into a trap. You're going to have to excuse me if nursing Bobbo the Lame through a whole session until he dies to a kobold blade before I get to reroll doesn't seem appealing.
And if your "3d6 in order" characters somehow survived with mediocre ability scores and piss poor HP in AD&D, don't EVER tell me 5e is "easy mode." Your DM pulled every punch to let you live that long.
Yeah. I've been playing for too long to have someone say "skill issue?" when discussing if a character is worth playing.Well, clearly you have strong subjective personal opinions on the matter...
Sure there is. You could roll so poorly you don't qualify for any possible character class.
Ok. If someone said that to you, it was unfair.Yeah. I've been playing for too long to have someone say "skill issue?" when discussing if a character is worth playing.