D&D (2024) 2024 Player's Handbook reveal: "New Sorcerer"

Speaking of thematic, (playtest) Wild Sorcerer being in total control over when and if their wild magic surges happen feels weird. It's very meta, as a player to be choosing when that manifests, while picking the subclass to play a character who is out of control.
 

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More annoyingly about the Wild Sorcerer, if you can perfectly control when the wild surges happen, the other players will look at you badly if you choose to have them be possible when in a situation like attending a masquerade party, sneaking, etc.

So that moves the risk that was inherent in the subclass, into being an naughty word player if you choose to trigger it when it might easily actually mess up things. So your wild magic is always the most under control when it matters the most.
 

I really wish they didn't double down so hard on Sorcerer being the dumb brute force mage.

I mean the dumb brute force mage would be the Sorcerer but there are more super powers than Blast and Bigger Blast.

I wish there were more highlight on being innately a trickster, a charmer, or a transformer. More spotlight on Metamagic that does more than deal damage.

But this looks like the best and clearest display of a natural arcane damage dealer in D&D's history
 



I mean, we see the UA. As a Sorcerer player, I am excited.

Fair. And as someone who has always been highly critical of the sorcerer, I'm not convinced enough has changed.

Big things DID change, but they are subtle enough background elements (ritual casting, expanded subclass spell list, potential new spells and reorganizing of spells for the sorcerer class list) that it is hard for me to be more than cautiously hopeful.
 

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