Once more for the cheap seats: I was showing games that have extremely limited mechanics as a counterpoint to the notion that races need a robust set of mechanics to gamify all the things that make them dwarfy or whatever.
The thread was only ever about preferences. But some folks are adamant that it is impossible to play a dwarf unless they can detect sloping passages and get a bonus to fight goblins and have darkvission and a +1 con. Those things aren't what makes playing a dwarf playing a dwarf.
Let's look at it a different way: instead of a race coming with mechanical elements, what if you have to have those mechanical elements in order to be that race? IE in order to play a dwarf, you must be proficient in Craft and have the feat Stable (from your background or whatever) and have a minimum of a 13 con (from rolling or point buy). Being a dwarf confers no further mechanical elements, but it does mean you get to play a dwarf and all that entails from a setting and lore perspective. Would you play a non-human then?